The Urban Games team is working with full steam to complete the upcoming gameplay patch. Official release of the patch is scheduled for Wednesday, July 26.
Highlights of the patch include non-disappearing people and cargo when upgrading streets or stations, waypoints for street vehicles, an option to explicitly select a line’s track/terminal at stations, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles and less collision problems thanks to much better terrain alignment collision handling.
Visual and user interface improvements include tunnels that now actually cut the terrain so that you can see through, a confirmation dialog when bulldozing large structures, colored vehicle icons in the line manager when using specific colors for vehicles, sliders for music volume etc. and more.
Finally, we fulfill several modding requests like a line break feature for construction parameter windows, consistent street, track, and bridge resources so that new types can be added to existing save games, a new track upgrade feature when using modded tracks, better support for creating advanced constructions which combine multiple game features and more complete animation possibilities for ships and planes.
As always, several bug fixes and small improvements complete the patch.
Part of the patch is already available for beta testing. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<.
Thanks for your interest in Transport Fever. We look forward to bringing this patch live soon!