Transport Fever is scheduled for release in fall 2016. Until then, we invite the community to share their thoughts and opinion about the game.
Therefore, in regular blog updates most of the core features of Transport Fever will be demonstrated and explained. Topics include the construction tools, vehicles, stations, industries, towns, the campaign, the extensive modding support and much more. In a series of video blogs we will also show some of these features with actual gameplay footage.
We may demonstrate the track construction tools in detail, including switches, crossings, crossovers, multi-track connections, parallel tracks, catenary, bridges and tunnels. As opposed to Train Fever, in Transport Fever roads can also be built across tracks. 😉
Examples may also include modding topics like e.g. how to create a dynamic curved train station (will be possible with the new modding features) or how to create your own mission or even campaign.
At Urban Games, we understand listening to the community and trying to find out what players really want as an essential part of our work. Moreover, feedback and input is very motivating for the team and everybody here is looking forward to hear what you think!