Today a major robustness patch has arrived. The patch includes both bug fixes and game-play improvements.
Please find the complete release notes >here<.
On the one hand, the patch solves a list of stability and compatibility issues. Most of the crashes that occurred randomly, at the end of a month or upon user interaction are solved now. Also, most of the crashes that occurred on startup or during initialization due to specific system configurations have been addressed. However, note that still it’s of upmost importance to update your graphics drivers to the latest version available.
On the other hand, the patch brings a list of game-play improvements to clear some common misunderstandings. Examples include more accurate visualization of station catchment areas, a maximal waiting time for vehicles set to full load mode, or a new warning to display that an industry has stopped production because its output stock is full.
Finally, there are additional improvements, like a more stable display resolution change mechanism or an optimized terrain tool. Also, translations have been improved, and, thanks to great community efforts, both Simplified and Traditional Chinese were added as new languages.
For sure Transport Fever will receive additional updates, including the already announced major performance patch which is currently work in progress. At this point we also wanted to emphasize that we are aware that still there are compatibility issues on certain Mac OS X systems which we address with highest priority. If you still encounter problems, please don’t hesitate to write us to firstname.lastname@example.org; we are happy to help.
We hope that the newest patch improves your game experience and send the best wishes!