Comments on: FAQ page updated https://www.transportfever.com/faq-page-updated-2/ Wed, 27 Jul 2016 08:36:14 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Lehr https://www.transportfever.com/faq-page-updated-2/#comment-1148 Wed, 27 Jul 2016 08:36:14 +0000 http://www.transportfever.com/?p=3790#comment-1148 auto pause at the beginning of the game please

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By: JC Khan https://www.transportfever.com/faq-page-updated-2/#comment-1077 Tue, 19 Jul 2016 22:19:22 +0000 http://www.transportfever.com/?p=3790#comment-1077 Several questions:
1) I noticed that we only have path signal in Train Fever, is it possible to have more variety of signaling system?
2) Most signal lights comes with different features, for example: The german H/V signal, some has distant signal on it, some has speed limit on it. Is it possible to make these things an upgrade feature for signals? For example, I build a Basic H/V signal, it would be great if I can maybe right click on it to trigger a dropdown menu so that I can upgrade the signal to have extra features.
3) The H/V signal mod made by developers for Train Fever right now looks great, but they’re not realistic. Is it possible to make them truly functional? (If one signal shows a german signaling Hp 1, the signal before shows Hp 2 or HP 0. Speed limit that shows at a signal could be enforce to the train etc.)
4) A more integrated and realistic cargo/passenger distribution system. If I build a route with local service and express service, it would be cool to see that the passenger in the game cares about the duration of their journey and would choose express service over local service even though both service make stop at the same station.
5) A weather system? (Rain, Cloudy, Snow, Day, Night)
6) The ability to apply different kind of catenary and poles to certain section of the route?

Thank you very much!

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By: Yng174 https://www.transportfever.com/faq-page-updated-2/#comment-934 Mon, 04 Jul 2016 19:00:24 +0000 http://www.transportfever.com/?p=3790#comment-934 In reply to Andy024.

Diversify transportation in the city. Take the opportunity to use the underground (trolleybus, tram) 🙂

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By: Yng174 https://www.transportfever.com/faq-page-updated-2/#comment-933 Mon, 04 Jul 2016 18:59:10 +0000 http://www.transportfever.com/?p=3790#comment-933 In reply to martin.fric1.

I agree
Согласен!

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By: yeeping https://www.transportfever.com/faq-page-updated-2/#comment-919 Sun, 03 Jul 2016 12:43:43 +0000 http://www.transportfever.com/?p=3790#comment-919 I like it

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By: JM SHAW https://www.transportfever.com/faq-page-updated-2/#comment-915 Sat, 02 Jul 2016 13:08:01 +0000 http://www.transportfever.com/?p=3790#comment-915 I HOPE GAME WILL BE BETER SUPPORTED THEtN TRAINZE ERa W eRA I HAVE BEEN ASKING FOR SUPPORT FOR OVER 2 MONTHS AND STILL WAITING

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By: AlexCookie https://www.transportfever.com/faq-page-updated-2/#comment-914 Sat, 02 Jul 2016 13:00:18 +0000 http://www.transportfever.com/?p=3790#comment-914 Why not add simple multiplayer mode? Just like in OpenTTD.

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By: martin.fric1 https://www.transportfever.com/faq-page-updated-2/#comment-899 Thu, 30 Jun 2016 20:44:24 +0000 http://www.transportfever.com/?p=3790#comment-899 In train fever economy needs some work – after about 50 years of playing it gets a bit boring… Will there be AI, and stock market so you can buy AI stocks and overtake it like in Transport tycoon, and sabotage AI build site, and some other stuff like in transport tycoon?

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By: Andy024 https://www.transportfever.com/faq-page-updated-2/#comment-875 Wed, 29 Jun 2016 15:30:58 +0000 http://www.transportfever.com/?p=3790#comment-875 In reply to Yng174.

English please 🙂

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By: Erwan https://www.transportfever.com/faq-page-updated-2/#comment-872 Wed, 29 Jun 2016 11:55:36 +0000 http://www.transportfever.com/?p=3790#comment-872 In reply to maaskantje.

No economic system in Train Fever. Demands Town = goods producted. It’s just a linear system may be too simplist. So it’s very long because the city must be growth slowly. All game economic engine should be recoded I think

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