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+ | ===== Reference ===== | ||
+ | ==== Overview ==== | ||
+ | |||
+ | It is important to understand the file and directory structure of mods. Resources in the mods ''res'' folder mirror the structure of the games original ‘’res’’ folder, but a mod contains additional metadata.\\ | ||
+ | \\ | ||
+ | Learn more about the [[:modding:developerinfo:directorystructure|directory structure and scripting here]]. | ||
+ | |||
+ | ==== Resource types ==== | ||
+ | |||
+ | Learn more about the different resource types in the list below. Some pages also contain a downloadable example. | ||
+ | |||
+ | * [[:modding:developerinfo:baseconfig|Base config]] | ||
+ | * [[:modding:developerinfo:models|Models]] | ||
+ | * [[:modding:developerinfo:constructions|Constructions]] | ||
+ | * [[:modding:developerinfo:townbuilding|Town Building]] | ||
+ | * [[:modding:developerinfo:missionscripting|Missions/campaigns]] | ||
+ | * [[:modding:developerinfo:soundsets|Sound sets]] | ||
+ | * [[:modding:developerinfo:streets|Streets]] | ||
+ | * [[:modding:developerinfo:tracks|Tracks]] | ||
+ | * [[:modding:developerinfo:multipleunits|Multiple Units]] | ||
+ | * [[:modding:developerinfo:bridges|Bridges]] | ||
+ | * [[:modding:developerinfo:tunnels|Tunnels]] | ||
+ | * [[:modding:developerinfo:scriptmod|Script mods]] | ||
+ | |||
+ | ===== Other types ==== | ||
+ | |||
+ | * [[:modding:developerinfo:maps|Maps]] |