modding:developerinfo:models:materials

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modding:developerinfo:models:materials [2018/07/04 16:35]
chregu
modding:developerinfo:models:materials [2018/07/04 17:07]
chregu
Line 117: Line 117:
   compressionAllowed = true,          -- texture compression   compressionAllowed = true,          -- texture compression
   redGreen = false, ​                  -- two channel format (BC5)   redGreen = false, ​                  -- two channel format (BC5)
-  scaleDownAllowed = false            -- ???+  scaleDownAllowed = false            -- texture can be scaled down, if texture quality is not set to 'Very high'
 } }
 </​code>​ </​code>​
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 **Operations** **Operations**
  
-A material can use multiple overlay operations (currently at most two) with textures. For each operation a map and a set of parameters have to be specified. Apart from being disabled (''​NO_OP''​),​ there are three types of operations. There are three modi of optaining ​the texture coordinates for the overlay texture: use the default uv-coordinates (''​NORMAL''​),​ the world coordinates (''​WORLD_XY''​) or a second ​uv-coordinate set (''​TEXCOORD''​).+A material can use multiple overlay operations (currently at most two) with textures. For each operationa map and a set of parameters have to be specified. Apart from being disabled (''​NO_OP''​),​ there are three types of operations. There are three modi of obtaining ​the texture coordinates for the overlay texture: use the local coordinates (''​NORMAL''​),​ the world coordinates (''​WORLD_XY''​) or the uv-coordinates ​(''​TEXCOORD''​).
  
 <code lua> <code lua>
modding/developerinfo/models/materials.txt · Last modified: 2019/03/19 10:18 (external edit)