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gameworld:vehicles

Vehicles

Overview

There are five main types of vehicles with various propulsion systems available in the game: rail vehicles, road vehicles, trams, ships and planes.

For a complete list of vehicles please refer to the excellent vehicle lists provided by our community:

Vehicles can haul different types of cargo or transport passengers and need different media to travel.

Vehicle typeCan transportMedia
Steam or diesel trainPassengers and/or cargoRailroad tracks
Electric trainPassengers and/or cargoElectrified railroad tracks
BusPassengersStreets/roads
TruckCargoStreets/roads
Horse or steam tramPassengersStreets with tram tracks
Electric tramPassengersStreets with electrified tram tracks
ShipPassengers or cargoNavigable waters
PlanePassengersAir

New vehicles are introduced over time, for example electric trams are available starting in the 1910s and plains in the 1920s. When vehicles get outdated, they will no longer be available for purchase. Therefore, only a portion of all vehicles in the game is available at any time.

All vehicles have certain properties in common:

  • Build date: The date or date range when the vehicle is available
  • Top speed: The maximum speed the vehicle can travel at
  • Weight: The weight of the vehicle (without load)
  • Running costs: The yearly running cost - increase with vehicle age
  • Lifespan: The maximum recommended lifespan, after which the vehicle should be replaced

Trains

Trains are used for transporting passengers and hauling cargo on train tracks or electrified train tracks (depending on the propulsion used).

Trains are a composition of a locomotive and wagons. The locomotive provides propulsion, while the wagons carry the cargo. There are a few exceptions, where no wagons are needed, for example the “Rail bus”, which is a diesel-propelled single unit carrying passengers.

No matter how a train is composed, it can stop at passenger and cargo train stations. However, passengers can only board at passenger stations and cargo can only be loaded at cargo stations.

When composing a train, it is advised to use locomotives and wagons with a similar top speed. The vehicle with the lowest top speed will determine the top speed of the whole train.

Locomotives

Locomotives are divided in propulsion (steam, fuel, electric).

Additional properties beside the common properties are:

  • Power: Maximum available power
  • Tractive effort: Maximum available force at low speeds

High power is needed to drive fast or carry weight, high tractive effort to set the train in motion or accelerate at low speeds.

As a rule of thumb, cargo locomotives have a ratio favoring tractive effort and passenger or high-speed locomotives favoring power.

It is possible to link multiple locomotives together to increase the power of a train.

Wagons

Wagons are divided by cargo type (bulk, fuel, general, passengers).

Passenger wagons can only transport passengers, whereas cargo wagons can be set to automatic configuration or manually set to only allow one cargo type. Automatic allows the wagon to be refitted at a station if needed. Note that a wagon can only be refitted within its cargo type. For example, an open wagon can only carry coal, iron ore, stone, grain, or slag.

It is possible to link any type of wagon together. This makes trains the only vehicles in the vanilla game which can carry multiple types of cargo at the same time. Although usually not recommended, it is also possible to transport passengers and carry cargo at the same time.

Busses

Busses are used for transporting passengers only and drive on streets and roads.

Passengers use bus stops or tram stops to get on and off buses.

Additional properties beside the common properties are:

  • Power: Maximum available power

Power determines how fast a bus can accelerate and which top speed it can reach.

Trucks

Trucks are used for transporting cargo only and drive on streets and roads.

Trucks can carry multiple types of cargo, but only one type of cargo at a time. They can be set to automatic configuration or manually set to only allow one cargo type. Automatic allows the truck to be refitted at a station if needed.

Cargo can be loaded and unloaded at cargo terminals. Bus or tram stops can also be used to unload cargo.

Additional properties beside the common properties are:

  • Power: Maximum available power

Power determines how fast a truck can accelerate and which top speed it can reach.

Trams

Trams are used for transporting passengers only and drive on streets and roads with tram tracks or electrified tram tracks (depending on the propulsion).

Passengers use tram stops to get on and off trams. Bus stops automatically get converted to tram stops when the street or station is upgraded with tram tracks.

Additional properties beside the common properties are:

  • Power: Maximum available power
  • Tractive effort: Maximum available force at low speeds

High power is needed to drive fast or carry weight, high tractive effort to set the tram in motion or accelerate at low speeds.

Ships

Ships are used for transporting passengers or hauling cargo on navigable water.

Ships can carry multiple types of cargo, some are limited to one type of cargo at a time. They can be set to automatic configuration or manually set to only allow one cargo type. Automatic allows the ship to be refitted at a harbor if needed.

Cargo can be loaded and unloaded at cargo harbors only.

Additional properties beside the common properties are:

  • Power: Maximum available power

Power determines how fast a ship can accelerate and which top speed it can reach. Although not exposed in the games UI, the ships shape is considered to calculate water resistance.

Planes

Planes are used for transporting passengers only and use airports for take-off and landing.

Passengers can only board and disembark at airports.

Additional properties beside the common properties are:

  • Thrust: Maximum available thrust

Thrust determines how fast a plane can accelerate and which top speed it can reach. Although not exposed in the games UI, the plane’s wing span and wing area is considered to calculate air resistance and lift.


gameworld/vehicles.txt · Last modified: 2019/03/19 10:18 (external edit)