User Tools

Site Tools


gameworld:industries

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
gameworld:industries [2018/02/23 22:13]
havan_ironoak [Industry information window] Fixed left/right error corrected spelling of whole. Fixed several small grammar errors
gameworld:industries [2019/01/09 15:36] (current)
tom [Industry information window]
Line 91: Line 91:
  
 The potential shows how much cargo could be ordered (for requirements) or shipped (for products) per year. The value is calculated based on the sum of production and free storage space of all suppliers respectively consumers. The potential shows how much cargo could be ordered (for requirements) or shipped (for products) per year. The value is calculated based on the sum of production and free storage space of all suppliers respectively consumers.
 +
 +If an industry has a higher production then its potential for shipping, the output storage will be used to buffer the overproduction until the storage is full. If the potential rises above the maximum production, the output storage will get emptied. ​
 +
 +**Frequency of shipping**
 +
 +Consequently,​ the lower value (maximum production or potential) determines the frequency of the shipping. For example, if the maximum production is 200 (per year) and the potential is 100 (per year), then 50 items will get shipped per year - approximately one every 3-4 days.
  
 **An example** **An example**
gameworld/industries.txt · Last modified: 2019/01/09 15:36 by tom