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construction:terminalsanddepots

Stations

Overview

Stations are used to allow passengers and cargo to board or disembark the various means of transportation. Accordingly, there are two types of stations in the vanilla game:

sub_cargo.jpg sub_passenger.jpg

  • Passenger stations for trains, buses, trams, planes, and ships
  • Cargo stations for trains, trucks, and ships

Station construction

To build a station, go to the corresponding menu on the lower part of the screen and select a station. Move the mouse over the landscape to see a preview. It can be rotated by pressing the keys <n> or <m> - hold <shift> for a more precise rotation.

Stations will automatically snap to tracks or streets. If there is no warning/error message, you can click on the left mouse button to build the station. The landscape automatically adjusts to the station.

Except for air transport, every transportation method has two different types of stations. Airplanes can only carry passengers and therefore lack a cargo airport (However, cargo airports are available via modding).

Passengers will only board and disembark vehicles at passenger stations. Cargo will only get loaded at cargo stations. However, cargo currently unloads at ALL stations.

Station parameters and upgrading

There are numerous parameters available. For example, one can specify the number and length of platforms of a train station, or add tram tracks to a bus terminal. The parameters can be set before constructing the station in the menu bar, or for an existing station by clicking on it and selecting “Upgrade” in the station window.

The construction/upgrade costs will be displayed as a hovering number over the station. If a station construction/upgrade requires demolishing some buildings, they will be highlighted yellow and the cost for demolition is automatically added to the cost preview. Additionally, there will be displayed a warning.

Catchment area

catchment-area_02.jpgcatchment-area_03.jpg

Stations are only used by passengers or cargo, when the source or destination is within its catchment area.

All buildings within the catchment area are highlighted white when a station building is selected. The catchment range is calculated by the distance along the streets, not by a circular radius from the station.

Station capacity

The station capacity depends on the available space. For example, train stations with longer platforms have a higher capacity for passengers or cargo.

Note that cargo stations, cargo terminals and cargo harbors can be overloaded by the factor of 4.

Station buildings

Passengers

Train

Station typeConfigurationUpgradeAvailableCostMaintenance
Passenger train stationThrough
1 - 8 platforms
80 - 320 meters
additional street connection1850 - 1950 84k - 254k 14k - 42k
Passenger train stationHead
1 - 8 platforms
80 - 320 meters
additional street connection1850 - 1950 84k - 254k 14k - 42k
Passenger train stationThrough
1 - 8 platforms
80 - 320 meters
additional street connection1920 - 2020 84k - 254k 14k - 42k
Passenger train stationHead
1 - 8 platforms
80 - 320 meters
additional street connection1920 - 2020 84k - 254k 14k - 42k
Passenger train stationThrough
1 - 8 platforms
80 - 320 meters
additional street connectionfrom 1990 84k - 254k 14k - 42k
Passenger train stationHead
1 - 8 platforms
80 - 320 meters
additional street connectionfrom 1990 84k - 254k 14k - 42k

Bus and Tram

Station typeConfigurationUpgradeAvailableCostMaintenance
Bus stop1 stop n/a 1850 - 19201200 200
Bus stop1 stop n/a 1920 - 19801200 200
Bus stop1 stop n/a from 19801200 200
Bus terminal2 stopsTram tracks1850 - 1920 7k - 9k 1200 - 1500
Bus terminal4 stopsTram tracks1850 - 1920 12k -15k 2000 - 2500
Bus terminal2 stopsTram tracks1920 - 1980 7k - 9k 1200 - 1500
Bus terminal4 stopsTram tracks1920 - 1980 12k - 15k 2000 - 2500
Bus terminal2 stopsTram tracksfrom 1980 7k - 9k 1200 - 1500
Bus terminal4 stopsTram tracksfrom 1980 12k - 15k 2000 - 2500
Bus terminal2 - 6 stopsTram tracks1925 - 1990 7k 1200
Bus terminal2 - 6 stopsTram tracksfrom 1990 7k 1200

Ship

Station typeConfigurationUpgradeAvailableCostMaintenance
Passenger harbor2 - 6 docks n/a from 1850 200k 33k

Plane

Station typeConfigurationUpgradeAvailableCostMaintenance
Airport and Hangar1 runway
1 - 3 terminals
n/a 1920 - 1980 300k 50k
Airport and Hangar1 runway
1 - 3 terminals
n/a from 1950 500k 83k
Airport and Hangar2 runways
1 - 3 terminals
n/a from 1980 800k 133k

Cargo

Train

Station typeConfigurationUpgradeAvailableCostMaintenance
Cargo train stationThrough
1 - 8 platforms
80 - 320 meters
additional street connectionfrom 185084k - 254k 14k - 42k
Cargo train stationHead
1 - 8 platforms
80 - 320 meters
additional street connectionfrom 185084k - 254k 14k - 42k

Truck

Station typeConfigurationUpgradeAvailableCostMaintenance
Cargo truck terminal2 loading bays n/a from 1850 7k 1200
Cargo truck terminal3 loading bays n/a from 1850 8k 1300

Ship

Station typeConfigurationUpgradeAvailableCostMaintenance
Cargo harbor1 - 3 docks n/a from 1850 200k 33k

Depots

Overview

sub_depot.jpg

Depots and shipyards are essential, because they're the only places where you can buy vehicles. Like stations, depots will also automatically snap to existing tracks or streets. You can rotate them by pressing the keys <n> or <m> - hold <shift> for a more precise rotation.

depots.jpg

Tips:

  • Make sure that your depots are connected to the existing railroad, street or tram network. This way, vehicles have a valid path to their first stop of the line they get assigned to.
  • Shipyards must be near navigable waters. If you buy a new ship and assign it to a line, make sure that there exists a path through navigable waters from the depot to the first stop of that line.
  • Aircrafts are bought at hangars, which are part of every airport.

Learn more about assigning vehicles to lines on the line manger page.

Depots and shipyards

Depot typeUpgradeAvailableCostMaintenance
Train depot Catenary from 185018k
Bus depot n/a from 185010k
Tram depot Tram catenaryfrom 185010k
Shipyard n/a 1850 - 192510k
Shipyard n/a from 192510k
construction/terminalsanddepots.txt · Last modified: 2017/11/15 14:13 (external edit)

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