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basics:beginnersguide [2017/02/08 21:07]
127.0.0.1 external edit
basics:beginnersguide [2018/02/23 18:37] (current)
havan_ironoak Reworded several tips. Added the two-way lading tip. Added that revenue is calculated as the crow flies
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 == Making money == == Making money ==
  
-  * Money is earned by transporting passengers and cargo. The further and faster people and cargo travel, the more money you will earn+  * Money is earned by transporting passengers and cargo. ​ 
-  * When constructing complex networks, an upfront investment is needed ​in many cases. This might result in a loss for the first couple of months, but will pay off later. +       ​* ​The **faster** people and cargo travel, the higher the revenue. 
-  * If you run out of money, you can borrow more in the [[:​management:​statistics#​company_finances|finance window]]. Be aware that you have to pay interest, so it's a good idea to pay back as soon as possible.+       * The **farther** people and cargo travel, the higher the revenue. 
 +         * For purposes of revenue calculation,​ distances are measured //"as the crow flies"//​ between the pick-up point and the drop-off point. 
 +       * Empty vehicles aren't earning any revenue so minimize the portion of the time vehicles run empty.  
 +         * One method of doing this is to have vehicles that deliver raw materials carry finished goods on their return journey (or at least a portion of it) 
 +  * When constructing complex networks, an upfront investment is generally ​needed. This might result in a loss for the first couple of months, but may pay off later. 
 +  * If you run out of money, you can borrow more in the [[:​management:​statistics#​company_finances|finance window]]. Be aware that you have to pay interest, so it's a good idea to pay back as soon as possible. In Hard Mode interest rates are higher.
  
 == Vehicles == == Vehicles ==
  
-  * An old vehicle causes high maintenance costs − replace ​it manually or by using the line [[:​management:​linesandvehicles#​vehicle_replacement|auto-replacement feature]].+  * Older vehicles incur higher ​maintenance costs − replace ​them manually or by using the line [[:​management:​linesandvehicles#​vehicle_replacement|auto-replacement feature]].
   * Click on the crosshairs in the info window to follow a vehicle or a person.   * Click on the crosshairs in the info window to follow a vehicle or a person.
  
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   * [[:​gameworld:​towns|Towns]] are divided into three different districts: residential,​ commercial and industrial.   * [[:​gameworld:​towns|Towns]] are divided into three different districts: residential,​ commercial and industrial.
   * Commercial and industrial districts consume end products. The town's exact cargo demand is shown in the info window.   * Commercial and industrial districts consume end products. The town's exact cargo demand is shown in the info window.
 +  * Residential districts generate customers for passenger transport.
   * Accelerate town growth by fulfilling the cargo needs of the commercial and industrial districts.   * Accelerate town growth by fulfilling the cargo needs of the commercial and industrial districts.
  
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   * Build high [[:​construction:​trackandstreet#​bridge|bridges]] over rivers so ships can pass under.   * Build high [[:​construction:​trackandstreet#​bridge|bridges]] over rivers so ships can pass under.
   * Use the [[:​construction:​trackandstreet#​track_construction_menu|track modification tool]] to electrify an existing rail line.   * Use the [[:​construction:​trackandstreet#​track_construction_menu|track modification tool]] to electrify an existing rail line.
-  * Try to avoid tight curves as these restrict ​the speed limit.+  * Try to avoid tight road and rail curves as these restrict ​traffics speeds.
   * Use the Shift modifier to disable snapping for more precise construction.   * Use the Shift modifier to disable snapping for more precise construction.
   * Use the Shift modifier when upgrading a street to enable segment-wise operation.   * Use the Shift modifier when upgrading a street to enable segment-wise operation.
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 == Stations == == Stations ==
  
-  * Rotate constructions with the <m> and <n> keys, and press Shift for smaller steps.+  * Rotate constructions with the <m> and <n> keys, and press Shift with the <m> and <n> keys for smaller steps.
   * To increase the catchment area of a station, connect it with a town by building a bus, tram or truck line.   * To increase the catchment area of a station, connect it with a town by building a bus, tram or truck line.
  
  
basics/beginnersguide.txt · Last modified: 2018/02/23 18:37 by havan_ironoak