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- | ===== Beginner's guide ===== | ||
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- | {{:basics:header_beginner.jpg?650}} | ||
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- | ==== Game modes ==== | ||
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- | Transport Fever has two game modes: The **campaign mode** and the **free game mode**. | ||
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- | The campaign mode consists of [[:campaign:start|two campaigns]] with seven missions each. Each mission has a predefined map and a clear goal that can be reached by completing various tasks. | ||
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- | The free mode (also called the endless game mode) allows you to build any transport network imaginable on a randomly generated map. The scenario, start year and various other parameters can be set before the game starts. This mode also supports the use of [[:modding:start|mods]]. | ||
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- | ==== Tips and tricks ==== | ||
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- | === Tutorial === | ||
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- | There are three interactive tutorials available in the game: | ||
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- | * **Basics** \\ Learn how to gain an [[:basics:interface|overview]] of your empire and obtain key figures for your business; how to build your first yards of road and lay your first railroad tracks | ||
- | * **Passenger transport** \\ Learn how to transport your first [[:gameworld:simulation#passengers|passengers]] by bus and train. | ||
- | * **Cargo transport** \\ Learn about [[:gameworld:industries|industries]] and cargo chains and how to supply [[:gameworld:towns|towns]] with [[:gameworld:simulation#cargo|cargo]]. | ||
- | === Guidelines for the early game === | ||
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- | * There are two ways to earn money: | ||
- | * Transporting [[:gameworld:simulation#passengers|passengers]] in or between [[:gameworld:towns|towns]] | ||
- | * Transporting [[:gameworld:simulation#cargo|cargo]] from industry to industry and from industry to [[:gameworld:towns|town]] | ||
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- | * Option 1: Start with a direct train connection between two neighboring towns. | ||
- | * There are different [[:construction:terminalsanddepots|types of stations]] for passengers and cargo - make sure to use the right one! | ||
- | * All stations have a limited [[:construction:terminalsanddepots#catchment_area|catchment area]]. To allow passengers from all over the town to reach a train station, connect it with bus lines to the rest of the town. | ||
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- | * Option 2: Start by setting up a simple cargo chain. | ||
- | * Transport grain and livestock to a food factory and from there transport food to the [[:gameworld:towns#zones|commercial zone]] of a town. | ||
- | * Cargo chains have to be complete in order to work properly. | ||
- | * [[:gameworld:industries|See industry]] for more information on cargo chains and where cargo has to be delivered too. | ||
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- | * When [[:construction:trackandstreet#track_construction|building railroad tracks]], try to follow the [[:basics:interface#data_layers|contour lines]] or build level – terrain modification is expensive! | ||
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- | * Use the contour lines overlay to find the ideal route. | ||
- | * Build along rivers. | ||
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- | * [[:construction:terminalsanddepots#depots|Build a depot]] and buy vehicles in the depot | ||
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- | * Vehicles do not have a schedule or target when they are bought. Instead, vehicles have to be assigned to a line. Lines are created in the [[:management:linesandvehicles|line manager]]. | ||
- | * Buy enough wagons for a [[:gameworld:vehicles#trains|train]], otherwise it is likely to make a loss. | ||
- | * For a cost-effective operation, the locomotive and wagons should have a similar top speed. | ||
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- | === Advanced tips === | ||
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- | Here are some additional tips to get you started: | ||
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- | == Making money == | ||
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- | * Money is earned by transporting passengers and cargo. The further and faster people and cargo travel, the more money you will earn. | ||
- | * When constructing complex networks, an upfront investment is needed in many cases. This might result in a loss for the first couple of months, but will pay off later. | ||
- | * If you run out of money, you can borrow more in the [[:management:statistics#company_finances|finance window]]. Be aware that you have to pay interest, so it's a good idea to pay back as soon as possible. | ||
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- | == Vehicles == | ||
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- | * An old vehicle causes high maintenance costs − replace it manually or by using the line [[:management:linesandvehicles#vehicle_replacement|auto-replacement feature]]. | ||
- | * Click on the crosshairs in the info window to follow a vehicle or a person. | ||
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- | == Industries == | ||
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- | * An [[:gameworld:industries|industry]] gets upgraded if the production remains at high levels for several months. | ||
- | * Conversely, it gets downgraded if the production remains at low levels for several months. | ||
- | * Cargo chains need to be complete. Make sure to transport the output products, otherwise the storage will fill up and the industry will stop production. | ||
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- | == Towns == | ||
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- | * [[:gameworld:towns|Towns]] are divided into three different districts: residential, commercial and industrial. | ||
- | * Commercial and industrial districts consume end products. The town's exact cargo demand is shown in the info window. | ||
- | * Accelerate town growth by fulfilling the cargo needs of the commercial and industrial districts. | ||
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- | == Transportation == | ||
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- | * When [[:management:linesandvehicles|setting up a line]], try to avoid empty runs. If possible, use the same vehicle to haul cargo back and forth. | ||
- | * Freight wagons, trucks and cargo ships get refitted automatically at stations, unless they are set to a specific cargo type. | ||
- | * Some passengers prefer the fastest, others prefer the cheapest path to the destination. | ||
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- | == Track and road building == | ||
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- | * Build high [[:construction:trackandstreet#bridge|bridges]] over rivers so ships can pass under. | ||
- | * Use the [[:construction:trackandstreet#track_construction_menu|track modification tool]] to electrify an existing rail line. | ||
- | * Try to avoid tight curves as these restrict the speed limit. | ||
- | * Use the Shift modifier to disable snapping for more precise construction. | ||
- | * Use the Shift modifier when upgrading a street to enable segment-wise operation. | ||
- | * To build a bridge or a tunnel, raise and lower a street with the <m> and <n> keys. | ||
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- | == Stations == | ||
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- | * Rotate constructions with the <m> and <n> keys, and press Shift for smaller steps. | ||
- | * To increase the catchment area of a station, connect it with a town by building a bus, tram or truck line. | ||
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