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basics:beginnersguide [2017/02/08 21:07] 127.0.0.1 external edit |
basics:beginnersguide [2018/02/23 18:37] havan_ironoak Reworded several tips. Added the two-way lading tip. Added that revenue is calculated as the crow flies |
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== Making money == | == Making money == | ||
- | * Money is earned by transporting passengers and cargo. The further and faster people and cargo travel, the more money you will earn. | + | * Money is earned by transporting passengers and cargo. |
- | * When constructing complex networks, an upfront investment is needed in many cases. This might result in a loss for the first couple of months, but will pay off later. | + | * The **faster** people and cargo travel, the higher the revenue. |
- | * If you run out of money, you can borrow more in the [[:management:statistics#company_finances|finance window]]. Be aware that you have to pay interest, so it's a good idea to pay back as soon as possible. | + | * The **farther** people and cargo travel, the higher the revenue. |
+ | * For purposes of revenue calculation, distances are measured //"as the crow flies"// between the pick-up point and the drop-off point. | ||
+ | * Empty vehicles aren't earning any revenue so minimize the portion of the time vehicles run empty. | ||
+ | * One method of doing this is to have vehicles that deliver raw materials carry finished goods on their return journey (or at least a portion of it) | ||
+ | * When constructing complex networks, an upfront investment is generally needed. This might result in a loss for the first couple of months, but may pay off later. | ||
+ | * If you run out of money, you can borrow more in the [[:management:statistics#company_finances|finance window]]. Be aware that you have to pay interest, so it's a good idea to pay back as soon as possible. In Hard Mode interest rates are higher. | ||
== Vehicles == | == Vehicles == | ||
- | * An old vehicle causes high maintenance costs − replace it manually or by using the line [[:management:linesandvehicles#vehicle_replacement|auto-replacement feature]]. | + | * Older vehicles incur higher maintenance costs − replace them manually or by using the line [[:management:linesandvehicles#vehicle_replacement|auto-replacement feature]]. |
* Click on the crosshairs in the info window to follow a vehicle or a person. | * Click on the crosshairs in the info window to follow a vehicle or a person. | ||
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* [[:gameworld:towns|Towns]] are divided into three different districts: residential, commercial and industrial. | * [[:gameworld:towns|Towns]] are divided into three different districts: residential, commercial and industrial. | ||
* Commercial and industrial districts consume end products. The town's exact cargo demand is shown in the info window. | * Commercial and industrial districts consume end products. The town's exact cargo demand is shown in the info window. | ||
+ | * Residential districts generate customers for passenger transport. | ||
* Accelerate town growth by fulfilling the cargo needs of the commercial and industrial districts. | * Accelerate town growth by fulfilling the cargo needs of the commercial and industrial districts. | ||
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* Build high [[:construction:trackandstreet#bridge|bridges]] over rivers so ships can pass under. | * Build high [[:construction:trackandstreet#bridge|bridges]] over rivers so ships can pass under. | ||
* Use the [[:construction:trackandstreet#track_construction_menu|track modification tool]] to electrify an existing rail line. | * Use the [[:construction:trackandstreet#track_construction_menu|track modification tool]] to electrify an existing rail line. | ||
- | * Try to avoid tight curves as these restrict the speed limit. | + | * Try to avoid tight road and rail curves as these restrict traffics speeds. |
* Use the Shift modifier to disable snapping for more precise construction. | * Use the Shift modifier to disable snapping for more precise construction. | ||
* Use the Shift modifier when upgrading a street to enable segment-wise operation. | * Use the Shift modifier when upgrading a street to enable segment-wise operation. | ||
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== Stations == | == Stations == | ||
- | * Rotate constructions with the <m> and <n> keys, and press Shift for smaller steps. | + | * Rotate constructions with the <m> and <n> keys, and press Shift with the <m> and <n> keys for smaller steps. |
* To increase the catchment area of a station, connect it with a town by building a bus, tram or truck line. | * To increase the catchment area of a station, connect it with a town by building a bus, tram or truck line. | ||