Comments on: More info on the upcoming convenience patch https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/ Wed, 25 Jun 2025 09:30:35 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Roger Astro https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-71659 Mon, 26 Feb 2018 05:40:21 +0000 http://www.transportfever.com/?p=4542#comment-71659 re: Competition/Victory-Conditions

A number of people (on other forums) have asked for enabling “tycoon” style competition with one or more actual competing railroad companies on the randomly-generated maps. Others have pointed out the tremendous difficulties with programming an AI capable of realistic competition. I tend to side with the latter. A lot of development effort on a project that is highly unlikely to have satisfactory results is not worthwhile.

But could you consider Victory Conditions: Moving so much product, or generating so much revenue, or inducing so much growth, etc. – so that there is not on-map competition as such, but still a way for players to strive toward a goal that would represent “victory”. I can see some challenges to creating this sort of system (particularly with the random maps), but not nearly so overwhelming as with an actual competing railroad. Some sort of analysis of data could be done, perhaps, after a map is generated, that sets Victory Conditions (at, say, Easy, Medium, or Hard levels) that could also be somewhat randomized. But some way to say, “I did it; the challenge has been met.”?

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By: Maik https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-46206 Wed, 01 Nov 2017 09:54:30 +0000 http://www.transportfever.com/?p=4542#comment-46206 In reply to pampelmuse.

Da für wer ich auch

Aber bis jetzt ist der Beta Patch sehr gut!

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By: Nikolai https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-46112 Tue, 31 Oct 2017 20:53:23 +0000 http://www.transportfever.com/?p=4542#comment-46112 Just throwing in a little things in this conversation. We hope you keep your masterpiece perfect!

Make double slip switch cost something, and became unselectable after this (as other rails – only for bulldozer).
Add two hotkeys: object rotation to mouse wheel tilt left and right – in addition to N and M keyboard buttons.
Allow players to set shadows to “Disable”, not only “normal” and “high”.
Shipyard can be placed on top of cargo harbor. Please, fix it.

Best regards!

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By: Borek Hudak https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45999 Mon, 30 Oct 2017 21:41:58 +0000 http://www.transportfever.com/?p=4542#comment-45999 Is it possible to add “RESTART” button? Sometimes a generated map is great and you want to play it again from the beginning. 🙂

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By: mindedie https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45985 Mon, 30 Oct 2017 19:50:36 +0000 http://www.transportfever.com/?p=4542#comment-45985 In reply to Roland Key.

People please read previous posts too 🙂

> Posted on Wednesday September 27th, 2017 by Tom (Community Manager)
>
>Urban Games is working hard to further improve Transport Fever, with a particular focus on performance optimization. However, in order to achieve a real performance >boost, some fundamental changes and therefore more development time is needed.
>
>To bridge the waiting time, we decided to release a convenience patch as a next step. The patch aims to make your player’s life easier by introducing several usability >enhancements.
>

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By: basil dazz https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45949 Mon, 30 Oct 2017 10:20:59 +0000 http://www.transportfever.com/?p=4542#comment-45949 Agree with previous comment regarding content – campaigns would be a welcome update, or at least some sort of challenging victory conditions for random maps. Ideally it would be good to face a competing AI industry, so far one must go back to railroad tycoon or sort of diagonally to online rail nation.

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By: Talkietoaster https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45696 Sat, 28 Oct 2017 11:23:20 +0000 http://www.transportfever.com/?p=4542#comment-45696 Thanks TF-Devs for continually updating this most awesome game of games. I have one wish though. Whenever you get round to create new content, I would even pay $$$ for a DLC, please officially support Narrow Gauge and Rack Railway. This would be awesome. Have a look what’s already possible with some narrow gauge Steam-Workshop mods. Wouldn’t it be awesome to climb steep mountains with *real* narrow gauge trains rather that “hacked trams” …

Watch for inspiration: https://www.youtube.com/watch?v=yhpp6cPunlU&list=PLrzWE97WxCgHDlK3VfKCg8Q1rf0RBJ5fJ

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By: pampelmuse https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45563 Fri, 27 Oct 2017 15:55:57 +0000 http://www.transportfever.com/?p=4542#comment-45563 Das ganze noch mit koop Multiplayer à la Cities in Motion 2 und/oder mit konkurrierenden Unternehmen die Ihre eigenen Netze und Fahrzeuge bauen/kaufen, diese aber auch vermieten können, das wäre non plus ultra.

Wir würden sogar 20-30€ als DLC investieren.

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By: gcampono https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45528 Fri, 27 Oct 2017 10:47:40 +0000 http://www.transportfever.com/?p=4542#comment-45528 A huge thank for the developers for the mutually blocking trains notification!

It is really helpful to detect a common problem I had quite often, be it for trains reversing when rearranging tracks or because they became too long after upgrading to switch on the correct track).

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By: Mark Bradshaw https://www.transportfever.com/more-info-on-the-upcoming-convenience-patch/#comment-45332 Thu, 26 Oct 2017 05:37:29 +0000 http://www.transportfever.com/?p=4542#comment-45332 In reply to Farley.

Just make the catchment hightlight in a different colour. White in slightly less white isn’t very noticeable especially if you’re in your Autumn years

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