Mac patch and next steps

Today we released a patch to fix some issues that came up with the newest macOS High Sierra. Also, we would like to give you more information about the upcoming performance patch.

The Mac patch fixes two major issues on macOS. On the one hand, systems with the High Sierra OS and NVIDIA graphics sometimes caused the game to freeze during game initialization. On the other hand, there was a bug which caused lags when constructing railroad tracks or streets. The patch is already released on Steam and GOG and will very soon also be available over the Mac App Store.

As already announced, we are currently finishing the upcoming performance patch, in order to make the game run significantly smoother. Development of this patch was (and still is) a big amount of work, but we are confident that you will like the outcome. We expect that the patch will be available for testing in March.

We are very happy that the success and popularity of Transport Fever allows us to further improve the game. All the best from the whole Urban Games team!

Posted in News.

Tom (Community Manager)

Community and Project Manager at Urban Games

45 Comments

  1. I meet the minimun requirements, but always after 60 game years the framerate breaks down completely and the game becomes unplayable. It’s simply fraud to cheat about the minimum requirements !!!
    The “easy”economy is ridiculous, so you need a pricing mod. Time is rushing much too fast, so you need a time mod. Why are these adjustments not part of the game ?
    And the scandinavian dlc of train fever is desperately missing for transport fever. Why do you not make the same for transport fever ?
    Fix these issues, then transport fever would be a great game.

    • Indeed, the game is great but if you should work on a patch with the following options;
      – overtaking (road)
      – undo possibility for rails/road build (or preview)
      – possibility to set the building height for station’s
      – reduce the angle step for building rotation (more precise)

      It would be more great 🙂

  2. I’m looking forwards to this! One suggestion: add an option to freeze the preview screen if a vehicle and only run the live video when the mouse is over it. This would be very helpful as the game runs very slowly with lots of windows open! It’s great that you’re still supporting it!

  3. This patch should be developed and implemented prior to initial release of Train Fever, not years after. Idea of this game is superb, potential is huge, but technical background of TrF must be epic fail, whereas UG were not able to improve the performance for long years. Thus I still don’t believe in significant improvement with current patch. But OK, I will give it a try…and let myself to be surprised.

  4. I play the game on a Mac High Sierra on Steam and I find it is addictive! I do not use the money making / spending as It does not interest me. What I like is building connections over sometimes tricky landscape. The train models are superb and are a joy to watch. A passenger view would be a fantastic NO 1 request.
    Can I ask our German friends why is there “silverfish” but no blue beige Bm235 or Bpmz291 to go with BR103?
    I would like to kill the new vehicle window as it gets in the way all the time.
    It is a very good railway game and let nobody tell you that is is not.

    • Je ne comprends pas ton commentaires : tu écris que TrF est un très bon jeu, mais c’est un jeu de gestion et lorsque tu joue avec, tu enlèves tous les éléments liés à la gestion !!
      Chez moi, c’est ce qu’on appelle un jeu raté.

      Sinon sur le fond je suis entièrement d’accord, le seul intérêt du jeu est de pouvoir développer des réseaux ferroviaires (la partie aérienne a peu d’intérêt vu l’échelle) mais même sur cet aspect là, il manque beaucoup de chose, d’options notamment dans la circulation des trains, dans les outils pour incorporer les assets ou modifier le terrain…
      Ce jeu n’est pas fais par des passionnés de trains et cela se voit beaucoup. Ils n’ont, je pense pas pris le temps de jouer avec leur propre jeu et de l’améliorer. Et enfin, ce ne sont pas des passionnés de maquette HO ou autre format et pour tout dire, je ne pense pas qu’il aime ce jeu et ce genre de jeu. Les options de gestion étant si limitées qu’on comprend très vite que ce n’est pas un programme de jeu au départ mais juste une simulation urbaine. N’importe qui aurait inclut les collisions entre les trains (c’est tellement facile à faire), les pannes, les horaires, les prix des billets… Toutes les difficultés (et l’intérêt) de la gestion d’une entreprise.
      Dès lors, on se retrouve à gérer une entreprise de transport qui n’a aucun concurrent… Mais bordel, sur quelle planète la seule entreprise de transport, LA SEULE, peut ne pas être rentable ???

      On peut remarquer également un autre truc particulièrement exagéré de la part d’UG. L’intérêt principal du jeu est de pouvoir faire évoluer des véhicules dans des décors qui correspondent à certains pays. Le nombre de véhicule fourni par UG avec le jeu est très restreint (et je peux le comprendre) et UG s’appuie donc sur la communauté pour faire les autres modèles.

      Pourtant, il n’existe pas d’outil ou de tutoriel sérieux pour faciliter les mods crée par UG dans TrF . En gros c’est : on ne fini pas le jeu et débrouillez vous !
      Sans parler de ceux qui ont acheté le jeu sur GOG, et qui n’ont donc pas accès à tous les mods présent sur Steam, ce qui est assez injuste et problématique.

  5. Hallo liebes Urban-Games-Team,

    Beim Modus, indem ich im Führerhaus eines Zuges sitze oder quasi die Perspektive des Busfahrt habe, wird die Geschwindigkeit und der Name der nächsten Station angezeigt. Es wäre echt toll, wenn in Zukunft zusätzlich auch die Anzahl der Passagiere in dem Fenster zu sehen wäre. Denn um zu sehen, wie viele Leute ein- und aussteigen, muss ich den Modus verlassen. Um aber zu schauen, wie wirtschaftlich eine Linie ist, wäre es gut, ich würde in diesem Modus auch gleich sehen, wie viele Passagiere an Bord sind.

  6. Juhuuu, Performance-Patch im Anmarsch!

    Euer Spiel ist echt gut und macht Fun, aber leider werde ich (mit sehr guter Hardware) immer ab dem Jahr 1900 ausgebremst, weil nichts mehr vernünftig läuft.
    Super Sache, das Ihr euch die Arbeit macht!

  7. There is also place for another improvements like:
    – one way roads with multiple lanes
    – roundabouts
    – when I place a tram line i want to choose where to place it: first lane or second lane
    – a more variety of vehicles: I want to upgrade the railroad trains to MONORAIL systems or MAGLEV systems (like Transport Tycoon). Or if you want something completely new, you can try HYPERLOOP. 🙂
    – speed limit indicator for raods
    – a more variety of bridges. Bridges that allow multilevel construction (on the first level road bridge, on the second level train bridge)
    – I don’t know if this is possible but i would like to see also some of the mods included in the game itself (like curved railroad stations and some complex bus stations)

    • @Tadreu86
      Hello, I definety agree with one way roads and roundabouts, a must have!
      There 8s a hyperloop train and bridge mod available in steam, and it works like a charm.
      Also monorail is available via steam workshop mod, not best looking but does the job with its own special depot and only one design train but it’s pretty cool.
      There is also a curved station and flexible mod which are amazing and essential in workshop.
      There are plenty bus and tram complex stations I found in steam and use frequently…
      There is this new bridge mod in workshop, since last year I believe, that has added so many bridge types for rail and road, check it out, I love the new brick, metal green and red, and concrete bridges!

  8. One-way roads and all those other ideas would be nice, of course, but the one significant (but quite simple) change I would like to see with the performance patch is to fix the city/industry supply and demand problem by increasing the average time from the last month to the last year (or more). Right now industries go into huge swings of over-production and then shut down, and cities have 100% satisfaction one month and 0% the next because the demand only seems to look at the most recent month, and if the train didn’t happen to arrive during that month (and/or two arrive during the next month) then things go wild. I would suggest increasing the demand/delivery time out to at least 12 months, maybe longer, but it would be highly desirable if this time averaging value could be exposed in the config file so that enthusiastic users (possibly modders) can experiment with what works best. Please? 🙂

  9. Hi!
    Thank`s for the patch!

    For me the most important thing is ->to specify which goods vehicle needs to pick up on each station<-
    Not the existing option for vehicle because then you lock it up for one specific type of goods.
    I understand that goods are trying to find their way, but it is not ok because some of them occupy my ship although I have another line set up for these goods.
    Why my ships/trains need to carry goods I do not need them to carry?
    More here by Dudins: https://steamcommunity.com/app/446800/discussions/0/224446340335522463/
    Please make this one happen.

    Thank`s

  10. Hopefully this update brings some revolutionary changes that up the performance by at least a little bit. A performance update, whether small or not is almost always appreciated. Really exited for the upcoming beta too, so hopefully it’ll be released soon.

  11. Kann den Performance-Patch kaum erwarten!
    Mit bald 150 Stunden Spielzeit ist Transport Fever wohl mein meistgespieltes Spiel auf Steam. Wenn nun noch an der Leistungsschraube gedreht wird, werden es im Handumdrehen nochmal genau soviel!

    Vielen Dank schonmal und weiter so! 🙂

  12. Hi. I made a short list, from our readers, what they wish, if possible, to see in new Patch:
    – possibility to upgrade a road OVER the rail.
    – when upgrade a street, all people in bus station go away, resulting empty stations
    – on water, faster ship not wait behind lower ship. do same thing with bus/tram/train. let the faster ones to change line/band and move near the low vehicle.
    – let players to build tunnels under water from one side to another.
    – many times, players, by mistake, click … and an airport/rail network, street, upgrade etc is done… activate Ctrl+Z.. option to undo last command. So if is a mistake, not wanted, to be able to undo it, same with people from stations remaining there.
    – add signs.. speed limit, stop, lights (players choose timing for when and how long it stay Green, or red – see abandoned game Traffic Manager), priority way, possibility to change a road in One Way road.
    – add few City Company – road meintenance company, where players can buy intervention cars, fix roads. Also if possible, Police, to stop buses and give tickets, same time with possibility to hire drivers and invest in them so upgrade their skills from 10% to 90%.
    – add underground bus station (Finland, Sweden, Norway), or underground train station (German, France), so it not take space from free land for city expansion.
    Thank you, good luck.

  13. I am patiently waiting for the patch also. I think an option to turn off the “tracking” of individuals and “animations” of the people in the interiors of the carriages, would be a huge bonus. I am sure 40-60% of the processing needed is to track and render these variables. It would speed up the game considerably, especially in the late game years, which is currently unplayable for me. Everything else, like roads and bridges can and has been fixed by mods and steam workshop. I personally do not care about the interiors of the trains or what they are doing in there. I know a lot would disagree with me, immersion and all that, but it would make the game more playable in later years. Also, an option to “Spawn” a town, post map generation, would be awesome. It could be achieved by attaching a “Town Spawn Variable” to a Passenger Station. If I place a Passenger Station, a given distance from an existing town, it spawns a new town around the station, or at least gives an option to do so. That would be awesome in my opinion and make the game more enjoyable. That way we could make a map with only the Main Cities and grow the towns as needed.

  14. As the game currently progresses, the amount of memory required increases. Once the memory exceeds aprx., 25GB the frame rate drops dramatically, until the game becomes unplayable (based on a an i7 device with 64GB RAM and a 1080X GPU). Hours of investment end, with no hope of continuing worthwhile play.

    I am really hoping that the developers can really eliminate the performance issues that have plagued this game since its launch..

    Could the developers add some new options in the settings to enable the following:
    a) To be able to limit the amount of cars that can be spawned by the AI (perhaps %-reduction).
    b) To be able to place a brake on the number of people spawned (perhaps %-reduction).
    c) To be able to limit the speed of a cities growth (perhaps %-reduction).

    Finally, when ‘riding’ the route, it would be useful to add below the currently displayed speed, the total number of passengers carried.

  15. First, Thank you for offering Transport Fever.
    I am glad to hear that the performance patch is ready to launch.
    But, in addition that, I think it is need a Overview of Users who likes more Faster or Cheaper ways of transportation at Each station.
    It is make this nice game more Greater.
    Thank you for the team and Cheers.

  16. Der Performance Patch sollte im März zum testen zur Verfügung stehen. Bis jetzt ist er das NICHT und ich gehe davon aus, dass er es in den nächsten 4 Tagen bis Ende März auch nicht sein wird.

    Wo bleibt er denn? Wann wird er denn erscheinen? Bitte liebe Entwickler, schreibt jetzt nicht das er fertig ist wenn er fertig ist.

    Gibt es diesen ominösen Patch überhaupt oder wollt ihr einfach nur noch ein paar Spiele verkaufen und das Geld mitnehmen bevor ihr sagt das es diesen Patch nicht geben wird??

  17. Genau, kann doch nicht so schwierig sein mal etwas über den Fortschritt (oder auch die Probleme) zu berichten. Immer dieses absolute Schweigen verärgert die Leute. Wozu habt ihr denn einen Community Manager mit TomDotio ?? Sitzt der nur rum und bohrt in der Nase oder beschäftigt der sich auch mal mit den drängenden Fragen der Community ? Ich denke niemand erwartet tägliche Wasserstandsmeldungen wie es mit dem Patch vorangeht, aber wenn er für März zumindest als Beta-Patch angekündigt wurde, kann man spätestens Mitte März auch mal ein Status-Update geben was denn nun Sache ist.

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