Comments on: Developer blog #7: Town simulation https://www.transportfever.com/developer-blog-7-town-simulation/ Sun, 16 Oct 2016 12:07:11 +0000 hourly 1 https://wordpress.org/?v=6.8.1 By: Merguth https://www.transportfever.com/developer-blog-7-town-simulation/#comment-2120 Sun, 16 Oct 2016 12:07:11 +0000 http://www.transportfever.com/?p=4089#comment-2120 Are there going to be a small towns and villages as well? In train fever are only towns which are all of the same size. But in real world you have some big towns and then some small towns and villages. In villages there are usually very small to none industry and markets, just a residental houses, so people from villages need to use transport to the nerby cities for work or/and shopping. In Europe the villages are often connected to cities by local railways (localbahns) which would be cool to implement in transport fever as well. My idea would be like 2 or 3 big towns on a map, several small towns and the rest will be villages. The towns will be then connected by the main railway lines, while the villages will be connected to the towns by a local lines (localbahns).

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By: Dave https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1845 Tue, 04 Oct 2016 20:02:52 +0000 http://www.transportfever.com/?p=4089#comment-1845 Die Städte sehen wirklich toll aus, sie sehen viel detaillierter aus, haben mehr Gebäudevariationen und scheinen viel größer zu sein, ein klarer Fortschritt zu Train Fever.

Allerdings was mich an Train Fever immer gestört hat, war dass Städte viel zu homogen auf der Karte verteilt waren, also bei der Generierung der Karte immer im ungefähr im gleichen Abstand zueinander platziert wurden. Schade auch, dass die Städte fast immer dieselbe Größe haben – es wäre so toll, wenn es neben Großstädten auch Mittelgroße- sowie Kleinstädte und auch Dörfer geben würde, die dann im späteren Spielverlauf zu Ballungsräumen zusammenwachsen.
Es würden sich so tolle Möglichkeiten für die Linienerstellung ergeben – Busse und Straßenbahnen in die Vorstädte, Nebenbahnen, die in abgelegene Dörfer abzweigen oder komplexe S-Bahn-Systeme in Ballungsräumen; Regionalbahnen, die jedes Dorf zwischen zwei Städten bedienen, ordentlicher Fernverkehr zwischen Städten und Ballungsräumen, etc….
Ach, die Möglichkeiten wären so vielfältig…

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By: Yeol the Clumsy https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1714 Tue, 27 Sep 2016 09:54:07 +0000 http://www.transportfever.com/?p=4089#comment-1714 Are row housing upon the agenda? Train Fever, and now also Transport Fever cities seem very odd with the individual villa-like buildings. Cities in TF are to me not very convincing. Most cities have row housing, with houses build against each other. Not that it will change the simulation aspect of the game, and for game play purposes it fits the goal, but for looks and immersion row housing would be very welcome.

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By: Aitor https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1693 Sat, 24 Sep 2016 12:56:02 +0000 http://www.transportfever.com/?p=4089#comment-1693 Besides many interesting features mentioned here, I must admit that I’d also love to see traffic lights (and TRAFFIC SIGNS!!!) in the roads. Games such as Cities in Motion 2 manage these features quite succesfully

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By: Silverservant https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1665 Thu, 22 Sep 2016 14:54:01 +0000 http://www.transportfever.com/?p=4089#comment-1665 In reply to Silverservant.

To clarify (before an unnecessary discussion starts): ‘public’ transportation is usually defined as organized by the government (nationwide or local), and the transporters have an obligation to transport everyone, and cannot refuse any passenger (unless they don’t pay the fare of course). Both of these points usually do not apply to airlines, which means they are not ‘public’ transportation.

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By: Silverservant https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1664 Thu, 22 Sep 2016 14:43:55 +0000 http://www.transportfever.com/?p=4089#comment-1664 In reply to Alex.

Indeed.
Plus: it is not (just) a public tranport simulation:
– Airplanes are not public transportation.
– Freight transport is also not public transportation.

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By: Matt https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1662 Thu, 22 Sep 2016 12:28:01 +0000 http://www.transportfever.com/?p=4089#comment-1662 Looks great.

There should be buildings of interest such as churches, cathedrals, museums and other attractions, town/city hall, main square, parks, government/political buildings and sports stadiums and other recreational areas.

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By: Silverservant https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1641 Wed, 21 Sep 2016 09:15:48 +0000 http://www.transportfever.com/?p=4089#comment-1641 In reply to tadius.

Or small pedestrian bridges to help them cross the road without interfering traffic. Something similar to what you see in the NS Train Station mod in Train Fever.

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By: tadius https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1636 Tue, 20 Sep 2016 19:22:20 +0000 http://www.transportfever.com/?p=4089#comment-1636 can`t wait for this game to be released!!
per my opinion would b great to have option to build subway to avoid pedestrian and public transport congestion near station araes. on train fever after growing cities to enormous size I had big problems transport being stuck near the stations not capabale overcome pedastrians crossing the roads.
thank you

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By: Graham https://www.transportfever.com/developer-blog-7-town-simulation/#comment-1635 Tue, 20 Sep 2016 15:06:40 +0000 http://www.transportfever.com/?p=4089#comment-1635 In reply to Tablemat.

+1 to the idea of non-rectangular buildings

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