Kommentare zu: Entwickler Blog #5: Gütersystem https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/ Fri, 11 Nov 2016 08:19:23 +0000 hourly 1 https://wordpress.org/?v=6.8.1 Von: Borek https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-3027 Fri, 11 Nov 2016 08:19:23 +0000 http://www.transportfever.com/?p=3841#comment-3027 Ok, so what’s „complex“ about these supply chains? The companies still don’t make contracts around and you can take cargo and fetch it to ANY company that accepts this type of good, can’t you? This is not complex by any measure, sorry guys. Maybe on your third try you’ll realize how transport works and make a decent game, I really hope you finally will. Sorry guys.

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Von: Marwin2401 https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1559 Wed, 14 Sep 2016 19:18:50 +0000 http://www.transportfever.com/?p=3841#comment-1559 Hallo,

genau das ist, was ich auch beim Transport-Giganten geliebt habe und mir bei Train-Fever gefehlt hat. Ich werde auf jeden Fall kaufen und werde mit Sicherheit viel Spass haben.

Mich würde mal interessieren, ob man auch verschiedene Warengruppen modden kann, wie z. B. aus Öl wird Plastik, aus Plastik wird Spielzeug? So könnte man eine Reihe von Produkten herstellen, wie z. B. Computer, Telefone, Regenmäntel, etc. und sie dann hintereinander und zwar jahresabhängig ins Spiel bringen.

Mit freundlichen Grüßen

Marwin2401

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Von: fauztin1987 https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1440 Mon, 29 Aug 2016 19:17:06 +0000 http://www.transportfever.com/?p=3841#comment-1440 Hallo zusammen,

was mich mal interessieren würde: Bekommen die Güter diesmal Gewicht? Wenn ichs richtig in Erinnerung habe ist es bei Trainfever so gewesen, das ein leerer und ein voller Güterwagen gleich viel Gewicht hatten. Ansonsten siehts echt genial aus und ich freu mich schon tierisch drauf!

Gruß
Fauztin

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Von: Gordon https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1131 Tue, 26 Jul 2016 01:59:24 +0000 http://www.transportfever.com/?p=3841#comment-1131 „Realistic cargo flow (cargo items never get lost)“ – That doesn’t sound realistic, my stuff always gets lost!

Anyways, onto the point, Will passengers also be a cargo type that needs delivering to businesses?
So a mine in the middle of nowhere, when small can rely on workers driving themselves, but as it gets bigger it will then need more workers which will be more efficient to be delivered in bulk instead of private vehicles.

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Von: Traian https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1110 Sat, 23 Jul 2016 07:05:57 +0000 http://www.transportfever.com/?p=3841#comment-1110 I still have questions: would it be feasable to use complex routes for cargo ? Like truck -> train -> ship -> truck -> train -> truck ?
As far as I can tell if the industry economy model is stock-based rather than time-based, this shouldn’t be an issue.

Either way, good job so far guys, I likewhat I’m seeing !!!

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Von: Chris https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1102 Fri, 22 Jul 2016 13:15:29 +0000 http://www.transportfever.com/?p=3841#comment-1102 Als Antwort auf Graham.

That sounds good.
I also like the idea, having loading/unloading platforms or stations directly integrated in the industries, like in SM Railroads. It will look much more realistic.
I already try to use a marshalling cargo station in TF.
Anyway game looks very nice.

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Von: Martin Rosenstraus https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1073 Tue, 19 Jul 2016 12:43:48 +0000 http://www.transportfever.com/?p=3841#comment-1073 Als Antwort auf OmeVunzz.

too much coding and can make the game less practical. not that I would like to see a turntable yard build into certain stations or simply a waypoint feature but yeah it is not practical in this kind of game.

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Von: Martin Rosenstraus https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1072 Tue, 19 Jul 2016 12:33:29 +0000 http://www.transportfever.com/?p=3841#comment-1072 Als Antwort auf Max B..

like in train fever, you can turn the cargo on and off ingame, I’m assuming they left that feature in transport fever as well.

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Von: gcampono https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1070 Tue, 19 Jul 2016 07:27:32 +0000 http://www.transportfever.com/?p=3841#comment-1070 Als Antwort auf Rich.

Yeah, this would be really useful. I also got sometimes this problem with trains reversing for no reason even one-way tracks when modifying track layouts and even with game paused (I forgot to mention this as one of the most annoying things in my previous post) and blocking with another or trucks getting stuck with full charge option. So it would be definitely welcome.

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Von: Rich https://www.transportfever.com/de/transport-fever-developer-blog-5-cargo-system/#comment-1067 Mon, 18 Jul 2016 14:20:17 +0000 http://www.transportfever.com/?p=3841#comment-1067 One thing that I feel could be implemented is some kind of notification when there is a problem on a line. I have encountered problems where traffic log jams have stopped my trolleys or trucks and I wasn’t aware of it so the production went to zero. Also trains sometimes get blocked for some reason and I was not aware of the problem and production on the line ceased. Would it be possible for some kind of notice when these problems arise?

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