Kommentare zu: Nach-Release Pläne https://www.transportfever.com/de/post-release-plans/ Tue, 07 Feb 2017 19:00:21 +0000 hourly 1 https://wordpress.org/?v=6.8.1 Von: Dschimmi https://www.transportfever.com/de/post-release-plans/#comment-4393 Tue, 07 Feb 2017 19:00:21 +0000 http://www.transportfever.com/?p=4229#comment-4393 Als Antwort auf Thargan.

Ich erwarte von einem Spiel das Ende 2016 veröffentlicht wird eigentlich nur eines: Multicore-Unterstützung und Nutzung der GraKa … beides ist hier Fehlanzeige. Der Prozessor brennt einen der 6 Kerne durch und die GTX Titan langweilt sich bei kühlen 38°C … und dann hat man im „Lategame“ noch geniale 6 FPS 🙁

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Von: Craig https://www.transportfever.com/de/post-release-plans/#comment-4268 Fri, 27 Jan 2017 20:24:03 +0000 http://www.transportfever.com/?p=4229#comment-4268 I have enjoyed playing TF and especially the challenge presented by Hard mode.

Some requests:
– when selecting a line to assign to a new vehicle in the Depot it would be nice to have ‚New Line‘ as an option at the top of the screen instead of having to scroll all the way to the bottom of a long list of lines in the late game.
– when a Line is selected I would love to see the vehicle icons assigned to that Line be highlighted to better track movement, spacing, etc
– ability to resize the windows and/or lock them together into a tab format would be great during construction times so more of the map is visible and I’m not constantly moving windows out of the way

So far I haven’t used mods and I suppose some of these might be addressed by community mods…yet I feel they are changes that would enhance gameplay for everyone. Keep up the great work!

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Von: yashan https://www.transportfever.com/de/post-release-plans/#comment-4119 Sun, 15 Jan 2017 11:34:01 +0000 http://www.transportfever.com/?p=4229#comment-4119 this game has a time problem i hired horse cart it said speed 15 km/h but two point it has a normal 10 km long rode but this cart spending a more than one month to reaching point you need studying JoWooD Entertainment transport giant game its a good but old game this one is not realistic but good graphic

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Von: Vladi https://www.transportfever.com/de/post-release-plans/#comment-3784 Tue, 27 Dec 2016 21:26:03 +0000 http://www.transportfever.com/?p=4229#comment-3784 I’ve been playing transport tycoon made by Chris Sawyer for 20 years now and when i stumble over TF last weekend i immediately bought an example of it.
Only drawback for me at the moment is the 2 weerks waiting time for it.
TF realy looks like a total remake from transport tycoon and for that i was hoping for years now.
THANK YOU PEOPLE FROM URBAN GAMES TEAM for making this game possible.
And those little (and maybe bigger) bugs issues wil be taken care of i’m sure about.
Transport Tycoon was after a while also be made mod friendly and that took the game to a way higher level.
So i see no big problems in the future for this game to be one of the greatest simulation games ever.
Keep up the good work.

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Von: alex https://www.transportfever.com/de/post-release-plans/#comment-3752 Sat, 24 Dec 2016 22:40:10 +0000 http://www.transportfever.com/?p=4229#comment-3752 i need help with smth i don;t get it : i have a truck loading logs to sawmill. which is good. but at the sawmill he is loading planks and transport it back to the forest, which is wrong. how can i avoid a truck to load? i see no option like “ don;t load“. this game is very alike with TRANSPORT GIANT but there i had this option to select what i want to load, how much, and most important IF i want to load or not smth back. sometimes i just wanna transport a certain good to a certain point and come back empty, but as far as i see it is not possible. can someone explain me this? thank you very much

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Von: John Mohl https://www.transportfever.com/de/post-release-plans/#comment-3675 Tue, 20 Dec 2016 15:02:23 +0000 http://www.transportfever.com/?p=4229#comment-3675 Any plans on a Xbox One version?

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Von: Thargan https://www.transportfever.com/de/post-release-plans/#comment-3589 Mon, 12 Dec 2016 17:08:54 +0000 http://www.transportfever.com/?p=4229#comment-3589 Als Antwort auf Alex.

Tja, was ist schon ausreichend ?
Es gibt Spieler, für die ruckeln 60FPS immer noch und das wird TPF niemals erreichen, wenn jeder Bewohner ernsthaft simuliert werden sollte. Wenn nicht, ist mir die Performance allerdings auch ein Rätsel.

Mir persönlich reichen für ein Spiel dieser Art auch 30 Frames, DAS wäre für mich ausreichend.
Aktuell freue ich mich über alles was über 15 Frames hinaus geht und ich habe mit Sicherheit kein überfordertes System hier stehen…

Im End/Late-game erwarte ich aber wenigstens 20FPS… … …aktuell sind es oft unter 10fps.

Ich bin gespannt, was sie noch heraus holen können.

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Von: Josh https://www.transportfever.com/de/post-release-plans/#comment-3559 Sat, 10 Dec 2016 08:16:24 +0000 http://www.transportfever.com/?p=4229#comment-3559 I would also love multiplayer option. Me and my friend together or against each other on one map, that would make a lot of people happy I believe.

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Von: Patric https://www.transportfever.com/de/post-release-plans/#comment-3545 Fri, 09 Dec 2016 09:30:15 +0000 http://www.transportfever.com/?p=4229#comment-3545 Please consider PS4 version. Thanks

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Von: Konrad https://www.transportfever.com/de/post-release-plans/#comment-3403 Sat, 26 Nov 2016 21:19:47 +0000 http://www.transportfever.com/?p=4229#comment-3403 Do you fink about posibility in the next release to run multiplayer game?

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