Kommentare zu: Mehr Informationen über den kommenden Gameplay-Patch https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/ Wed, 25 Jun 2025 09:30:49 +0000 hourly 1 https://wordpress.org/?v=6.8.1 Von: Wolf Schudt https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-27682 Wed, 26 Jul 2017 15:39:50 +0000 http://www.transportfever.com/?p=4485#comment-27682 Hallo,
ihr habt mir eine Menge an Wünschen erfüllt, die ich mir als Verbesserung für dieses Spiel erhofft habe. Ich habe gerade eine Map auf der ich eine große Umstellung vornehmen möchte – es ist einfach grandios dabei nicht Passagiere und Waren zu verlieren! Schon lohnt sich der Patch und die Spielfreude steigt!
Und dan nächste geht Ihr auch schon an – die viel gewünschte Performance!
Danke Ihr seid wirklich „nah“ an Euren Kunden – macht weiter so!
LG schotterpilot

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Von: miro277 https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-27413 Tue, 25 Jul 2017 12:06:02 +0000 http://www.transportfever.com/?p=4485#comment-27413 Als Antwort auf Mick Lyttle.

Basically it would be cool, if we could just build a bridge directly from ground level, and not have the game force the embankments untill the track is x meters high above ground. This would have to come with narrowing the bridges a bit, because if you have two tracks near each other, the bridge graphic is glitching into each other.

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Von: Borek Hudak https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26795 Sat, 22 Jul 2017 19:15:47 +0000 http://www.transportfever.com/?p=4485#comment-26795 Als Antwort auf Robert Smith.

I agree with this so much

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Von: Robert Smith https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26671 Sat, 22 Jul 2017 04:40:48 +0000 http://www.transportfever.com/?p=4485#comment-26671 Can we get People to take any line heading to there destination IE I have 4 tram lines leading to my train station and as they get close they serve the same 3 stops which are always very crowded as some big building have spawned around them, but everyone seems to wait for one of the lines over the other 3 that pass through those stops when they could really get on any.

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Von: Bjørn Vermo https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26290 Tue, 18 Jul 2017 22:14:57 +0000 http://www.transportfever.com/?p=4485#comment-26290 Fixes and upgrades are very welcome, but there are still numerous serious issues. As others have commented, vehicles turning around is possiblly the most serious.

As I just replaced my (not game-capable) laptop with a Surface Pro, I discovered another major flaw. It is not possible to change the size of UI items and fonts. On my desktop, there is no problems using a 2560 pixel wide 32″ display. On the Surface Pro, I get 2735 pixels on a 12″ display. That makes the target icons smaller than the tip of my pen. TF is just barely playable with a lot of patience.

Since I am nearsighted, the tiny text font is readable. It is, however, hardly clickable or selectable. These days, one must expect that users can have any display size from 5″ to 50″, and design the UI sufficiently flexible to adapt to any of them.

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Von: Borek Hudak https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26270 Mon, 17 Jul 2017 19:43:50 +0000 http://www.transportfever.com/?p=4485#comment-26270 Is there any advance in Timetables? If there are more vehicles on one route and you spread them through the line, than the last will catch the first in some time and that is the problem.

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Von: Gordon https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26268 Mon, 17 Jul 2017 18:43:53 +0000 http://www.transportfever.com/?p=4485#comment-26268 It would be good if the map generation actually had some options in it like increase/decrease number of cities/industries and also increase the amount of waterways.

There seems to be a modern thing of moving away from decent map generators and instead relying on pre-built maps instead.

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Von: Greg https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26244 Sun, 16 Jul 2017 18:27:24 +0000 http://www.transportfever.com/?p=4485#comment-26244 Thank you for the non-disappearing cargo. I’ve been playing less than two weeks, and this by far has been one of the most aggravating things affecting game play, for me – deciding whether or not to tweak a rail station that has 600 units of crude oil sitting in it, e.g. to add catenaries or another track. I need the catenaries for the next train I’m gonna buy, but adding them will effectively cost me 50 million in lost revenue. Yeah I’ll get it back, but it really sucks to lose it over something like that.

I have two wishes, both relatively minor, I think, for the future.

1. A compass. Seems I can only tell which way is „North“ is by plopping a truck stop or something until one gets auto-named „North xxx“ or so. Can’t I just have a little translucent compass somewhere? Maybe an option to disable it, of course… I’m a big fan of options. See #2.

2. Let me disable the „new vehicle notification“ window. Actually it would be awesome if I can disable/enable -each- notification. As a newb I definitely appreciated the notifications. Now… well, I am still a newb, but I get the mechanics well enough that e.g. I don’t really need notifications about old vehicles, or new ones for that matter. I’m mindful of aging vehicles, and the only time I really yell at this game is when I’m busy working out a great rail line and get interrupted by „hey, check out this awesome new ship“ popping down in my face, sometimes right where I’m trying to put a piece of track. I also hate „check out this new locomotive that’s 3x better than the one you JUST BOUGHT.“ Ok, that one’s just bad luck, but it wouldn’t tick me off as much if it wasn’t being thrown in my face. 🙂 Anyway, I’ll see new vehicles when I go to buy one.

Ah… 2b) sorry, just remembered this – in the buy window, please include the -length- of the individual locomotives and wagons! I like my trains to fit the stations. Even if it doesn’t actually matter (yet?), if one car is half hanging off the end of the platform, I may just live with it. But I can’t decide what combo of locomotive and wagons will suit my needs and still fit without trying to buy them first. Yeah, I can see the total train length, but if I’m short on funds I can’t „plan ahead“ for an entire new train. Maybe I’ll borrow 5M to buy it, I don’t want to borrow 5M just to see if it’s what I want though.

One not-so-minor thing perhaps, it would be great if all new towns – when creating a free game – have just one little truck stop already in them. As it stands, half the time I start a new game I end up having to smash existing stuff to put one in. Never mind how much I hate „eminent domain,“ I’ve just started out, often in 1850, and using the limited funds to smash a couple expensive shops and factories just doesn’t seem fair, but there’s (almost) never a good open space to put one down.

t would also be nice if they had optional appearances. E.g.the current models are fine as drop-off/pickup platforms by industries, but what about an actual warehouse? In town it’s almost obvious (in fact, at least one campaign features a warehouse). Outside town… well, I’ve learned I can drop a truck stop next to nothing and send different lines to it – like an actual transfer hub i.e. warehouse. But the existing models kinda look like hell for that. Yeah, modders can do and probably have done this, but a vanilla option would be good, e.g. a small warehouse about the same size as the large truck stop, and maybe a large one with about the same footprint as an industry.

Ok, that was two things, I suppose. 🙂

I haven’t run into performance problems others complain about, but I’ll chalk that up to being a newb and not really having a large-ish map with hundreds of lines running… yet.

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Von: Geebers https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26242 Sun, 16 Jul 2017 15:15:02 +0000 http://www.transportfever.com/?p=4485#comment-26242 The improvements are very welcome, and I don’t want to sound intrusive, but the attention should now turn to performance. I feel many of us are ok without a major update for a while in exchange for better performance. In order to maintain moral in the player base, updates could be posted to let us know, or find a way to engage the community with issues, poll or survey. Once performance is enhanced, that would leave a great stepping stone for possible DLCs or major updates. Anyways, great job and pleae don’t take this the wrong way as an insult.

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Von: Harry https://www.transportfever.com/de/more-info-on-the-upcoming-gameplay-patch/#comment-26239 Sun, 16 Jul 2017 10:23:34 +0000 http://www.transportfever.com/?p=4485#comment-26239 Ja, hallo erstmal. Bin auch schon einige Zeit dabei, tolles Spiel, aber an dem Algorythmus, wo die Fabriken stehen, sollte vllt. auch noch was optimiert werden. Warum sind die oft so weit weg von den Ressoure´cen?

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