Kommentare zu: FAQ Seite aktualisiert https://www.transportfever.com/de/faq-page-updated/ Fri, 10 Jun 2016 05:33:16 +0000 hourly 1 https://wordpress.org/?v=6.8.1 Von: Eric https://www.transportfever.com/de/faq-page-updated/#comment-670 Fri, 10 Jun 2016 05:33:16 +0000 http://www.transportfever.com/?p=3696#comment-670 I have one question.. Well more like a couple questions.
1. Although it did mention the aging of the locomotives overtime, but does it apply to train carriages as well?
2. What would the capacity in the train carriages be like? In Train Fever, it wasn’t much, like around 20 or so. Will it be more room or less?
3. Also, is it possible to add special cars like a dining car or even a sleeper? It would add realism to the game and additional income for passenger trains.

I know that it’s a big order, but I’m just very curious about it. Thanks for the help in advance Urban Games.

]]>
Von: Ron Laws https://www.transportfever.com/de/faq-page-updated/#comment-639 Sat, 04 Jun 2016 22:34:54 +0000 http://www.transportfever.com/?p=3696#comment-639 Als Antwort auf Bruno Levi Constancio.

+1 multiplier will add a lot of enjoyable playtime value to this game

]]>
Von: Rich https://www.transportfever.com/de/faq-page-updated/#comment-562 Wed, 25 May 2016 12:44:28 +0000 http://www.transportfever.com/?p=3696#comment-562 Als Antwort auf Tymb.

With those multi-track stations, I hope the trains will be able to find an empty track and automatically go there.

]]>
Von: Hagen https://www.transportfever.com/de/faq-page-updated/#comment-554 Wed, 25 May 2016 05:27:33 +0000 http://www.transportfever.com/?p=3696#comment-554 For me a very important thing would be :

All industries need human resources. No workes no production.
I gess not complicate but a huge game feature …. no?

]]>
Von: Hagen https://www.transportfever.com/de/faq-page-updated/#comment-553 Wed, 25 May 2016 05:23:33 +0000 http://www.transportfever.com/?p=3696#comment-553 Als Antwort auf SanditeChief.

I don’t think that tis things belong only to simuators. Would be good in this sandbox strategie as well and very wellcome.
It is not a good feature for a new game to save recources for low performed computers. Mostly the machines are upper calss and if not the prices are falling so everybody has the chance to get a adequate computer. leaving out features in the game because of fix to low performance old computers will disapiont everybody .Very good games can switch on/off thoise things and mostly the gamer invest in a new system if tehre is a reason.

]]>
Von: Bert https://www.transportfever.com/de/faq-page-updated/#comment-527 Sat, 21 May 2016 13:09:08 +0000 http://www.transportfever.com/?p=3696#comment-527 Ich sitze gerade im ICE und schaue nach draußen, was mich zu folgenden Fragestellungen bringt:
– Die Landschaft in Train Fever war ziemlich eintönig, einem Zug längere Zeit während der Fahrt zuzuschauen, dann entsprechend abwechslungsarm. Plant ihr hier eine Verbesserung im Sinne von mehr verschiedenen Untergründen, zufällig platzierten Assets wie Türmen, Zäunen, blühenden, verschiedenfarbigen Bäumen und Sträuchern, Strommasten, einzelnen Häusern und Hütten …
– Verschiedene Passagier- und Zugprofile. Sowas wie ein ICE hat eine andere Zielgruppe als eine Regionalbahn, auch wenn sie die selbe Strecke fahren. Entsprechend wäre die ICE-Fahrt auch teurer. Oder man hängt Wagen der 1. Klasse an Züge, die eine bestimmte Passagiergruppe anziehen.

Außerdem wäre ein tolles Feature:
Die Möglichkeit, Züge manuell auch selbst fahren zu lassen. Nicht sonderlich komplex, einfach nur Gas geben (bis zur maximal möglichen Geschwindigkeit) oder bremsen.

]]>
Von: Graham https://www.transportfever.com/de/faq-page-updated/#comment-518 Fri, 20 May 2016 13:57:23 +0000 http://www.transportfever.com/?p=3696#comment-518 Als Antwort auf Tymb.

+1

]]>
Von: Bruno Levi Constancio https://www.transportfever.com/de/faq-page-updated/#comment-511 Fri, 20 May 2016 12:31:49 +0000 http://www.transportfever.com/?p=3696#comment-511 And the multiplayer option? This is wonderful game.

]]>
Von: Tymb https://www.transportfever.com/de/faq-page-updated/#comment-479 Wed, 18 May 2016 06:52:42 +0000 http://www.transportfever.com/?p=3696#comment-479 One of the more important issues in Train Fever: static line paths. Are they now dynamic in Transport Fever? And if not, can we at least choose which platform the line goes to?

]]>
Von: SanditeChief https://www.transportfever.com/de/faq-page-updated/#comment-478 Wed, 18 May 2016 02:53:43 +0000 http://www.transportfever.com/?p=3696#comment-478 Als Antwort auf Bjørn Vermo.

Although I do like your wishes, any of the shunting or marshalling yard functions may take up too many computer resources, especially for older systems with low RAM. Your wishes are more suited for an actual simulation game rather than a sandbox, strategy like these series. I believe they need to focus on more performance improvements, city growth, and more realistic timetables, especially for passenger transport. But those suggestions of mine are very broad and can be explained in many different ways.

]]>