Kommentare zu: Entwickler Blog #1: Fahrzeug Features https://www.transportfever.com/de/developer-blog-1-vehicle-features/ Mon, 10 Aug 2020 14:52:03 +0000 hourly 1 https://wordpress.org/?v=6.8.1 Von: https://vienuongtrangda.webflow.io/ https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-138433 Mon, 10 Aug 2020 14:52:03 +0000 http://www.transportfever.com/?p=3685#comment-138433 This is my first time pay a visit at here and i am truly impressed to read
everthing at one place.

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Von: Luke https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-2082 Sat, 15 Oct 2016 00:23:06 +0000 http://www.transportfever.com/?p=3685#comment-2082 As a modder interested in adding vehicles to the game, can I ask what polygon ranges the developers aim for when making locomotives?

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Von: Graham https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-512 Fri, 20 May 2016 13:23:32 +0000 http://www.transportfever.com/?p=3685#comment-512 Could you include the CNR U-4-a? It’s a semi-streamlined 4-8-4; a total of 5 were built for Canadian National Railways in 1936. The first (#6400) was selected to pull the royal train when King Edward visited Canada in 1939, and is preserved at the Canada Science and Technology Museum

http://www.rwrightrr.com/images/prints/1958_CNR_CONV/CNR%206404%20taking%20water%20at%20Niagara%20Falls_Ontario%2029August1958_web.jpg
http://www.rwrightrr.com/images/prints/1958_CNR_CONV/CNR%206404%20in%20station%20atNiagara%20Falls_Ontario%2029August1958_web.jpg
http://cstmuseum.techno-science.ca/img/gallery/cstm/artifact-1967-0001-steam-locomotive-canadian-national-cstmc-garth-wilson-gallery1.jpg
https://s-media-cache-ak0.pinimg.com/736x/84/ec/31/84ec3195374c500f9339977b1fa0a8dd.jpg
http://cstmuseum.techno-science.ca/img/gallery/cstm/artifact-1967-0001-steam-locomotive-canadian-national-cstmc-garth-wilson-gallery3.jpg
https://c2.staticflickr.com/4/3271/3114613739_6e36d11954_b.jpg

„Royal“ livery:

http://www.trainweb.org/oldtimetrains/photos/cnr_steam2/6400R.jpg
http://www.trainweb.org/oldtimetrains/photos/cnr_steam2/6400_Royal.jpg

I’ve always considered it one of the most elegant steam locomotive designs and I think it would be a great addition to a game like this

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Von: Niko https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-454 Fri, 13 May 2016 22:09:18 +0000 http://www.transportfever.com/?p=3685#comment-454 Vermisst hier niemand Konkurrenz? Mensch, ich warte schon lange auf die Möglichkeiten auf einer Karte gegen andere Spieler in Netzwerk oder Computergegner zu spielen…

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Von: Bert https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-437 Thu, 12 May 2016 09:46:27 +0000 http://www.transportfever.com/?p=3685#comment-437 Eine sehr schöne Idee mit dem Entwickler-Blog, macht Spaß zu schauen und steigert die Vorfreude enorm 🙂

Zwei Vorschläge noch:
– wie wäre es mit einer Blinker-Animation für Straßenfahrzeuge, die an Haltestellen halten (Warnblinker oder Rechtsblinker)
– wie wäre es, wenn Fahrzeuge, die eine Fahrtzielanzeige haben (= S-Bahnen, Busse, manche Regionalzüge, …), auch den Namen des Zielbahnhofes anzeigen würden? Dies würde natürlich voraussetzen, dass man im Linienplan auch Bahnhöfe als Zielbahnhöfe definieren kann, sonst wüsste das Spiel ja nicht, wo nach Meinung des Spielers das jeweilige Ende der Linie ist.

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Von: Skeat https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-415 Tue, 10 May 2016 18:32:49 +0000 http://www.transportfever.com/?p=3685#comment-415 Tom.Io ich brauchte eine Minute bis ich deine Stimme erkannt hab :O 😛 Schönes Video

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Von: Caroline https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-407 Mon, 09 May 2016 12:01:53 +0000 http://www.transportfever.com/?p=3685#comment-407 Looks more promising then cities in motion 2 or Cities skyline and waiting to see if they can have alot of industrial goods that form a realistic city!

Examples such as and the list just goes on just look at a directory for all the things you can add as the game grows and get bigger and more player want more industries: I think everyone will get excited to see these resources being transported and arriving at destination! And also as one of the other post have mention they should also be items with in these industries like things that is needed for building construction?

Sites to help:
https://en.wikipedia.org/wiki/List_of_largest_manufacturing_companies_by_revenue

Abrasives
Air Tools & Accessories-Supply & Service
Aluminium–Retail
Bottles & Jars–W’salers & Mfrs
Cabinet Makers‘ Supplies
Chemical Suppliers
Cleaning Products & Supplies
Commercial & Industrial Air Conditioning
Concrete Pre-Cast Panels
Conveying & Elevating Equipment & Systems
Drum Manufacturers, Reconditioners &/or Dealers
Electric Motors
Electrical Engineers
Electrical Wholesalers
Elevating Work Platform Hire
Engineers–Manufacturing
Fans & Blowers
Fibreglass Products & Repairs
Food Processing, Canning & Packing Machinery
Galvanising & Tinning
Glass Merchants & Glaziers
Hire–Builders‘, Contractors‘ & Handyman’s Equipment
Ice Making Equipment &/or Machines
Laboratory Equipment & Supplies
Laser Services & Consultants
Leather Merchants
Linen & Linen Goods
Machinery–Secondhand
Manchester–W’salers & Mfrs
Materials Handling Equipment
Mining Companies
Packaging Materials
Packaging, Filling & Sealing Equipment
Pallets & Platforms
Pile Driving Contractors or Equipment
Plastics – Products – Wholesalers and Manufacturers
Powder Coating Services
Power Transmission Equipment & Supplies
Racks & Stands
Rubber &/or Metal Stamps
Rubber Products–W’salers & Mfrs
Scales & Weighing Equipment
Seals–Oil & Mechanical
Sheet Metal Workers
Spring W’salers & Mfrs
Steel Fabricators and Manufacturers
Tank Cleaning
Transport – Heavy
Valves-Equipment & Service
Warehousing
Weighbridges
Welding Services
Wire Products
Wrought Iron

Food industries for America:
http://www.foodprocessing.com/top100/top-100-2014/

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Von: Fabrizio priotto https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-398 Sat, 07 May 2016 14:02:57 +0000 http://www.transportfever.com/?p=3685#comment-398 Very important for train realism are visible couplers.

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Von: marcausn https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-385 Fri, 06 May 2016 12:31:10 +0000 http://www.transportfever.com/?p=3685#comment-385 hi tom,

die roten rückleichten leuchten im video weiß… nur aufgrund WIP oder soll das so bleiben? viele grüße

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Von: danzzzzzz https://www.transportfever.com/de/developer-blog-1-vehicle-features/#comment-384 Fri, 06 May 2016 10:50:11 +0000 http://www.transportfever.com/?p=3685#comment-384 Hi, klingt alles sehr schön und vielversprechend – bei mir entsteht allerdings die Angst, dass das alles zu Lasten der Performance geht. Ein schönes Spiel, das im späteren Spielverlauf mit vielen komplexen Animationen belastet ist, statt auf den eigentlichen Spielwert zu fokussieren finde ich schwierig.

Viel lieber hätte ich etwas weniger aufändige Animationen, dafür größere Maps mit richtig langen Strecken und vielen Fahrzeugen…

Ich hoffe auf das Beste und bin schon sehr gespannt

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