usability_patch_02

Usability patch announced

We are incredibly happy that Transport Fever was received so well and that the game is still very popular on Steam and similar platforms. Every day thousands of players enjoy the game, and several new mods are added daily to the Steam Workshop.

As a consequence, it’s without question that we improve and support Transport Fever also in future. As a next step, we will soon release a major usability patch. Thanks to the huge amount of feedback we receive every day, we identified several usability flaws which we try to smooth out with the next patch.

In addition to various user interface and usability improvements, points of action include the long-awaited replace-vehicles-now button, don’t disable achievements when only cosmetic mods are active, adding names for people, a new layer to display track and street speed, and another round of performance enhancements. Also, there will be several bug fixes and game-play improvements.

The upcoming patch will also improve the stability on Mac computers. Unfortunately, there is still a problem with some specific Mac systems where the game can crash after some minutes until some hours of playing. This problem is addressed with highest priority. For those players experiencing this problem, we wanted to again apologize for the inconvenience caused, even though the problem is unfortunately caused by the Mac graphics driver.

Thanks a million for your interest in Transport Fever and best wishes from the whole Urban Games team!

wiki_01

Official wiki and mod specification released

Today the official Transport Fever Wiki and mod specification were released.

The >Wiki< gives background information about Transport Fever’s construction features, management options, game world and campaign. Also, there is a beginner’s guide with tips and tricks. Because the Wiki can be extended by the community we expect that it becomes a comprehensive source of information in future.

The Urban Games team is impressed by the amount and quality of mods already released in the >Steam Workshop<. To further motivate and support development of mods, we have published >a modding specification< as part of the official Wiki. As an example mod, we are excited to provide >a curved train station<.

In addition, we have released a tool to facilitate modding. With the >Model Viewer<, modders can preview their models and test features like animations, dynamic aging, coloring, logos, passenger load and more. There is also a feature to automatically create screenshots and GUI icons of vehicles.

This said, we wanted to let you know that development on Transport Fever continues and there will be additional patches. Based on the huge amount of feedback we get, we try to improve Transport Fever also in the future.

We say thanks for your interest and continue working hard so that we can release a next patch soon!

performance_patch

Performance patch released

Today a major performance patch has arrived. In addition to optimizing performance, the patch improves stability on Mac computers and much more.

Simulation, rendering and building performance has been significantly improved. Also, several user interface enhancements like e.g. a fluent mouse cursor or a save game progress bar make the game feel more responsive and fluent.

Some issues which occurred on specific Mac systems have been addressed. In particular, a random crash which happened after several minutes playing the game is solved now. Moreover, the terrain tool has been reworked, and several game-play and simulation changes make the game more enjoyable. Also, quite a few small bugs and campaign issues have been solved.

Please find the complete release notes >here<.

We hope that you like the latest improvements and wanted to tell you that Transport Fever will for sure also be improved in future.

The whole Urban Games team wishes you a great holiday season and a Happy New Year!