We are excited to officially release the long-awaited gameplay patch today. Based on the feedback we received over the last couple of months, the patch fulfills many important gameplay requests.
The following video summarizes the most important improvements:
Patch highlights include:
- Non-disappearing people and cargo when upgrading streets or stations
- An option to explicitly select a line’s track/terminal at stations
- Less collision problems thanks to much better terrain alignment handling
- An upgrade to ships so that they can carry more than one type of cargo
- Tunnels actually cut the terrain so that you can see through
- Waypoints for street vehicles
- Unload only feature for vehicles
- Colored vehicle icons in the line manager
- Confirmation dialog when bulldozing large structures
- Line break feature for construction parameter windows
- Many additional improvements, bug fixes and new modding options…
Please find the complete release notes >here<.
Be assured that Transport Fever development continues, with a next focus on late game performance.
Thanks a million for your interest in the game and all the best from the Urban Games team!