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More info on the upcoming convenience patch

Development on the upcoming convenience patch enters the homestretch, and the Urban Games team is super happy to announce that the patch will be officially released on Thursday, November 2.

In addition to the already announced improvements such as the scalable user interface, fully-functional scrollbars, completely reworked mod selection dialogs and the optimized auto save feature, there is a bunch of small improvements and bug fixes.

These small improvements make the game experience more convenient. Examples include more intuitive train behavior, fixed inappropriate vehicle auto-reversing, a new warning which shows when two trains are mutually blocked, an improved track catenary/high-speed upgrade tool, better explanation when line problems occur, fixed issues such as depots cannot be electrified when they contained vehicles and much more. The patch also includes several bug fixes and solves various modding issues.

For those of you interested in testing, please see the “Testing version” paragraph >in the Wiki<.

We look forward to bringing this patch live soon and send the best wishes!

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Convenience patch announced

Urban Games is working hard to further improve Transport Fever, with a particular focus on performance optimization. However, in order to achieve a real performance boost, some fundamental changes and therefore more development time is needed.

To bridge the waiting time, we decided to release a convenience patch as a next step. The patch aims to make your player’s life easier by introducing several usability enhancements.

As a main feature, the patch brings a scalable user interface and therefore better support for 4k resolutions. Thanks to new fully-functional scroll bars, handling user interface components such as the line manager will be much easier. Also, the mod selection dialog in the main menu and the autosave feature have been improved. A range of additional small improvements and bug fixes complete the patch.

The patch will be available for beta testing starting on October 11 and is scheduled to be officially released at the end of October.

Be assured we won’t stop our efforts, and we are confident to be able to release a major performance patch in the near future.

Thanks for your continued interest in Transport Fever and all the best!

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Gameplay patch released

We are excited to officially release the long-awaited gameplay patch today. Based on the feedback we received over the last couple of months, the patch fulfills many important gameplay requests.

The following video summarizes the most important improvements:

Patch highlights include:

  • Non-disappearing people and cargo when upgrading streets or stations
  • An option to explicitly select a line’s track/terminal at stations
  • Less collision problems thanks to much better terrain alignment handling
  • An upgrade to ships so that they can carry more than one type of cargo
  • Tunnels actually cut the terrain so that you can see through
  • Waypoints for street vehicles
  • Unload only feature for vehicles
  • Colored vehicle icons in the line manager
  • Confirmation dialog when bulldozing large structures
  • Line break feature for construction parameter windows
  • Many additional improvements, bug fixes and new modding options…

Please find the complete release notes >here<.

Be assured that Transport Fever development continues, with a next focus on late game performance.

Thanks a million for your interest in the game and all the best from the Urban Games team!