FAQ page updated

We are very happy about the mostly positive feedback which we receive since having presented the alpha version at gamescom in Cologne. A lot of new questions were raised, in particular about the campaign and the differences between Train Fever and Transport Fever.

Consequently we decided to update the >FAQ page< once more to address these questions.

Currently it is full steam ahead for work on the beta version. Anyway we will supply you with new information on a regular basis also over the next weeks. So we would like to invite you to further write comments and give us feedback!

Vehicle page update #6

The vehicle page received an extensive and important update today: Passenger wagons and middle cars from multiple units, a core part of the rolling stock. More than 20 models from Europe and North America were added to the current vehicle list.

Our selection includes numerous famous and popular examples from the rich railroad history, like the historical Pullman cars, the very luxurious American Heavyweight Parlor or the cutting-edge double-deck wagons which are still in service today in many European countries.

A distinct highlight we would like to point at is the interior of vehicles. In the game individual seats are visible through the windows and passengers are really seated there. In addition, wagons age over time and the player can put logos on the wagons and even change the painting color.

Please visit the >vehicle page< to find out more about the new additions.

Developer blog #6: Sound effects

Today we published a next developer blog. This time, we speak about how we designed the sound effects in order to make Transport Fever a game which is not only nice to look at, but also nice to listen to!

There is a multitude of sound effects and they can be categorized as follows:

  • Environment effects emitted by water, wind, birds, etc.
  • Constructions effects emitted by stations, industries, town buildings, etc.
  • User interface effects emitted when bulldozing, track construction, clicking buttons, etc.
  • Vehicle effects emitted by running trains, aircraft take-off, etc.

While all of them are important to reach a high degree of immersion, the vehicle effects for sure deserve closer attention. This is why we show examples of this category in the video.

Thanks a million for your interest and feedback. As always, we very much look forward to read your comments and receive your questions!