More info on the upcoming usability patch

We are aware that everybody highly awaits the upcoming usability patch. We are working very hard to allow for a release as soon as possible. If everything goes according to plan, we can officially release the patch before the end of March.

The patch will introduce a lot of improvements. To ensure everything runs smoothly and to accommodate the request for a more open development at the same time, we would like to invite everybody to test the patch beforehand. The beta test is scheduled to start on Thursday, March 23 – an application is not required to participate. We would also like to point out that currently a patch for better stability on Mac OS can already be tested. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<.

In addition to >the already unveiled features< the patch will also include a redesigned line and vehicle window, improved train braking behavior and better late game performance. Also, two new languages will be added to Transport Fever: Text and subtitles will be available in Italian and Portuguese, too.

The improved debug mode is tailored especially to the requirements of modders and now also includes a camera tool to record keyframe camera movement as screenshot sequences.

In this regard, we also would like to let you know that we are currently planning a modding contest with attractive prizes. With this contest we would like to show our appreciation for the outstanding work of our modding community.

We say thanks for your trust in our work and for your patience. We are confident that the upcoming patch will be worth to wait!


Official wiki and mod specification released

Today the official Transport Fever Wiki and mod specification were released.

The >Wiki< gives background information about Transport Fever’s construction features, management options, game world and campaign. Also, there is a beginner’s guide with tips and tricks. Because the Wiki can be extended by the community we expect that it becomes a comprehensive source of information in future.

The Urban Games team is impressed by the amount and quality of mods already released in the >Steam Workshop<. To further motivate and support development of mods, we have published >a modding specification< as part of the official Wiki. As an example mod, we are excited to provide >a curved train station<.

In addition, we have released a tool to facilitate modding. With the >Model Viewer<, modders can preview their models and test features like animations, dynamic aging, coloring, logos, passenger load and more. There is also a feature to automatically create screenshots and GUI icons of vehicles.

This said, we wanted to let you know that development on Transport Fever continues and there will be additional patches. Based on the huge amount of feedback we get, we try to improve Transport Fever also in the future.

We say thanks for your interest and continue working hard so that we can release a next patch soon!


Robustness patch released

Today a major robustness patch has arrived. The patch includes both bug fixes and game-play improvements.

Please find the complete release notes >here<.

On the one hand, the patch solves a list of stability and compatibility issues. Most of the crashes that occurred randomly, at the end of a month or upon user interaction are solved now. Also, most of the crashes that occurred on startup or during initialization due to specific system configurations have been addressed. However, note that still it’s of upmost importance to update your graphics drivers to the latest version available.

On the other hand, the patch brings a list of game-play improvements to clear some common misunderstandings. Examples include more accurate visualization of station catchment areas, a maximal waiting time for vehicles set to full load mode, or a new warning to display that an industry has stopped production because its output stock is full.

Finally, there are additional improvements, like a more stable display resolution change mechanism or an optimized terrain tool. Also, translations have been improved, and, thanks to great community efforts, both Simplified and Traditional Chinese were added as new languages.

For sure Transport Fever will receive additional updates, including the already announced major performance patch which is currently work in progress. At this point we also wanted to emphasize that we are aware that still there are compatibility issues on certain Mac OS X systems which we address with highest priority. If you still encounter problems, please don’t hesitate to write us to; we are happy to help.

We hope that the newest patch improves your game experience and send the best wishes!