update_01

Post release plans

The Urban Games team is very happy about the successful launch last week and is now ready to share the post release plans with the community.

Not only did Transport Fever reach the global top seller spot one on Steam, it also received great review scores like, as an example, 83% in the very popular GameStar magazine. The only thing we don’t feel completely happy about is the current Steam review score with “only” about 7 people really happy out of 10. From our analysis we have identified three key challenges: technical issues on launch day, misunderstandings (or lack of explanation) concerning game-play mechanics and performance problems.

Based on this, let us present our post release plans. First, we will release another patch to fix the few remaining crashes and clarify the game-play mechanics. For instance, there are some inconsistencies with the catchment area of stations, and running lines with vehicles waiting for full load is sometimes destroying the line frequency, which then leads to industries stopping production. Also, it seems to be unclear that industries with full output stocks stop their production, so a player has to be informed when only a part of an industry chain is connected.

Once the game is running stable for everyone, we will focus on improving the performance. We understand that performance is suboptimal in certain cases, heavily depending on graphics hardware, but generally in the late game. Therefore, we plan to release a major performance update to address these issues.

After that, for sure we will continue improving Transport Fever. We are very happy to have such a great community of players and fans, and we really feel responsible to support the game also in future and give something back to the community.

Let us also to tell you that soon we will release a documentation about modding; Transport Fever was designed modding-friendly from the very beginning and thanks to Steam Workshop support there is huge modding potential available.

Finally, we wanted to point out again that if you encounter any technical problems, please don’t hesitate to write us to info@transportfever.com; we are happy to help!

launch_01

Transport Fever officially released

Both the Gambitious Digital Entertainment and the Urban Games team are super happy that today Transport Fever was officially released!

Here is the official launch trailer:

As stated earlier, the 15% loyalty discount for owner of the predecessor game Train Fever will be available for one more month, until December 8.

If you encounter any launch issues, please visit >the official support forum<; we’ll give our best to help. Be assured we also improve Transport Fever after release.

We hope that you like Transport Fever and look forward to your feedback!

preorder_01

Transport Fever ready to leave the depot

With only six days left until release, both the Urban Games and the Gambitious Digital Entertainment team are incredibility happy that Transport Fever will be officially available very soon.

These days we at Urban Games are very busy with putting the finishing touches to the game and preparing everything to ensure a smooth release. A lot of effort has been put into polishing the game; anyway, we take the opportunity to let you know that we’ll give our best to also support and improve Transport Fever after release.

The whole Urban Games team is blessed by the positive reception Transport Fever received on YouTube and Twitch, and therefore we decided to spotlight two of the numerous great YouTube contributions at this point:


Finally, we wanted to tell you that the 10% discount for >pre-order< will be available until November 8, and the 15% loyalty discount will be available until December 8.

Thanks very much for your interest in Transport Fever, and best wishes from the whole Urban Games team! And don’t be scared if after 30 website updates on Wednesdays the next update will be on a Tuesday 😉