gameplay_patch_01

Gameplay patch announced

One week prior to the >modding contest< submission, we today announce the next major patch. Based on the feedback we receive every day, we identified many important gameplay requests and worked hard to realize these.

The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more.

We have also improved other elements of the game, such as tunnels that now actually cut the terrain so that you can see through, or user interface details like that the bulldozer now asks if you are sure when removing large structures. Many additional improvements and bug fixes as well as new modding features complete the patch.

For those of you interested in testing the patch, the beta test is scheduled to start on Wednesday, June 21. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<. Official release of the patch is planned for July.

It is a pleasure for us to further improve Transport Fever and we are very happy that still so many players enjoy the game. Be assured that development continues, with major performance improvements being still on our to do list. Finally, we look forward to receiving the submissions of the «Design the future» >modding contest<, and until then, all the best from Urban Games!

modcontest_01_overview_e

Modding contest «Design the future» announced

Welcome to the future! What will the world of transportation look like in the year 2050?

About this topic, we organize a big modding contest to honor the commitment of the modding community. Contributions will be awarded with attractive prizes with a total value of more than 5’000 Euro.

The exact rules and more details are available on the >modding contest page<. We look forward to discovering many contributions and are curious how the future game world will be shaped.

In addition, we wanted to let you know that we continue working on big improvements for Transport Fever, and more details will be disclosed as soon as possible. At this point we ask for some patience, but be assured that the further development of Transport Fever will continue and continue.

The whole Urban Games team looks forward to the future and sends the best wishes.

usability_patch_release_02

Usability patch released

We are super happy to officially release the long-awaited usability patch today!

This major patch brings a long list of usability and user interface improvements, more stability on Mac computers, better performance, new languages, many bug fixes, and several new features.

New features include the replace-vehicles-now functionality, railway double slip switches, track speed limit and street traffic layers, person names, vehicle cargo weight simulation and more.

In addition, several new modding features have been added, including a new camera tool to record keyframe camera movement as screenshot sequences. On top of that, we >fulfilled< the request of players who want to earn achievements also when mods are enabled.

Please find the complete release notes >here<.

We hope that you like our newest developments and send the best wishes from the whole Urban Games team!