faq

Answers to your questions

Since the announcement we received an overwhelming amount of mostly positive feedback! It is highly motivating to see that so many people are looking forward to the game. We would like to express a big thank you for the participation by addressing the most frequently asked questions within a FAQ page.

While the upcoming developer blog will target topics which require more detailed explanations, the new FAQ page addresses simple questions about the release, gameplay and modding. The page does not claim completeness but instead handles questions not yet answered on existing website pages.

Please don’t hesitate to also ask questions and share your thoughts in future. You can be sure that we give our best to incorporate the feedback we receive over the website and the various social media channels. The >new FAQ page< will be updated subsequently.

class9000_home_top

Transport Fever officially announced

Together with the Gambitious Digital Entertainment team we are incredibly happy to finally announce our newest development:

Transport Fever is a next generation transport simulation game coming to PC this fall. Players build up a thriving transport company and create complex rail-road-water-air networks. In addition to the genre-typical endless game mode, two historical campaigns offer real world challenges from more than 150 years of transportation history.[en:]Continue reading[de:]Weiter lesen

industrial_home_top

Upcoming developer blog

Transport Fever is scheduled for release in fall 2016. Until then, we invite the community to share their thoughts and opinion about the game.

Therefore, in regular blog updates most of the core features of Transport Fever will be demonstrated and explained. Topics include the construction tools, vehicles, stations, industries, towns, the campaign, the extensive modding support and much more. In a series of video blogs we will also show some of these features with actual gameplay footage.

We may demonstrate the track construction tools in detail, including switches, crossings, crossovers, multi-track connections, parallel tracks, catenary, bridges and tunnels. As opposed to Train Fever, in Transport Fever roads can also be built across tracks. 😉

Examples may also include modding topics like e.g. how to create a dynamic curved train station (will be possible with the new modding features) or how to create your own mission or even campaign.

At Urban Games, we understand listening to the community and trying to find out what players really want as an essential part of our work. Moreover, feedback and input is very motivating for the team and everybody here is looking forward to hear what you think!