faq

FAQ

Frequently asked questions:

This page answers the most frequent questions asked in the website comments and on the various social media channels. The page only covers specific questions which are not already answered at existing website pages and it should not be understood as a complete game reference. For more details about the game mechanics and modding visit the >Wiki<.

Release:

Q: Which languages does the game support?
A: The game´s text (interface and subtitles) is available in English, German, Russian, French, Spanish, Czech, Polish, Simplified Chinese and Tradition Chinese; Italian and Portuguese will be added with the next patch. The game´s voiceover is available in English and German.

Q: Is the game available on GOG.com?
A: Yes, next to Steam the game is also available on GOG.com since launch.

Q: Which platforms does the game support?
A: The game supports Windows 7, 8 or 10 (64-bit), Mac OS X 10.9.5. or higher (64-bit) and Ubuntu 14.04 or higher (64-bit).

Q: Are features from Transport Fever also made available for Train Fever?
A: The Transport Fever engine was completely reworked and is significantly different to the Train Fever engine. Therefore, unfortunately for the majority of the new features it is almost impossible to merge them back to Train Fever.

Q: Is the game available as a retail version?
A: Yes, it can be bought in selected retail and online stores as a boxed version. The box contains an installation medium and a Steam key. A Steam account and an internet connection is required to activate and update the game.

Q: When is the release date?
A: The game was released on November 8th 2016.

Q: Do owners of Train Fever get a discount on Transport Fever?
A: Customers who bought Train Fever on Steam or GOG revceived a discount on Transport Fever until December 8th 2016.

Features:

Q: Which topics are featured in the campaign missions?
A: The missions in the campaign focus on historical events from North America and Europe. Examples include the construction of the First Transcontinental Railway, the Panama Canal or the Eurotunnel between England and France. Each mission tells a unique story and integrates the player into the historical context, typically as the owner of a transport company.

Q: Is there a difficulty setting in the campaign?
A: Each individual mission features a number of optional objectives, for which awards are received upon fulfilling. While it is rather easy to achieve one or two of these objectives, the difficulty increases significantly, when all objectives have to be reached in one playthrough.

Q: Does the campaign feature voice over?
A: The campaign is dubbed by professional voice artist in English and German language. For both languages as well as the American and European campaign we engaged individual voice artists.

Q: Is it necessary to set the cargo type of a vehicle upon purchase?
A: No, this is not necessary. Each vehicle can carry one cargo type out of a predefined cargo group. For example, bulk wagons can carry coal, iron ore, stone and so on. If the vehicle is empty, it will accept any of these cargo types and is automatically refitted at the station. Optionally the player can specify a particular cargo type for each vehicle.

Q: Do passengers have different move preferences?
Yes, while some passengers prefer fast journeys, others prefer the cheapest way to their destinations. Passengers choose the means of transport accordingly.

Q: Do passengers and cargo change modes of transportation during a journey?
A: Passengers and cargo will change several times to reach their destination, as long as the total travel time or costs stay within a certain range.

Q: Is it possible to interrupt street main connections between cities?
A: Street main connections between cities can be interrupted for a certain amount of time without the availability of an alternative route. A warning, pointing out the possible consequence, will be displayed.

Q: In which way can vehicles be individualized?
A: It is possible to put custom logos on vehicles. Also the color of the paintwork can be changed for every vehicle individually.

Q: Is it possible to import save games from Train Fever into Transport Fever?
A: There are numerous fundamental differences between these two games. Therefore, this is not possible.

Q: What is the maximum map size?
A: Maps can have various rectangular shapes and sizes. The maximum recommend size is 256 km², however it is possible to increase the map size beyond that recommended limit.

Q: Is the game optimized for late game performance?
A: Yes! Several new algorithms optimize the amount of necessary calculations and reduce processing time. Also, multicore support helps to ensure fluent gameplay even when scenes get big.

Q: Does the game have a multiplayer mode?
A: No, the game will focus on an extensive single player experience. Due to limited resources and development time, a decision had to be made: Either make a great single player or an average multi-player game.

Q: Are there computer controlled opponents in the game?
A: Though there are no real computer controlled opponents, the campaign includes non-player controlled vehicles.

Q: In which way does the player have control over the vehicles?
A: Several tools allow to influence the departure, path and arrival of vehicles without the need for extensive micromanagement.

Q: How does time progress in the game?
A: The player can decide how fast time progresses in two ways: Like in Train Fever the simulation can be increased to double or quadruple speed. In addition, with modding it is possible to adjust how long a day in the game will last in real-time.

Q: How do passengers and goods choose their route and destination?
A: Passengers and cargo choose their route and destination based on various parameters including time and cost. Passengers may prefer a fast route, while cargo strives for the cheapest route.

Q: Is there a day-night cycle or weather effects in the game?
A: The release version does not include a day-night cycle nor weather effects, but some of this features might be added later.

Q: Do cities accept different types of goods?
A: Cities accept various manufactured goods which influence growth.

Q: Is there a first-person view?
A: In addition to the free movement and the vehicle follow mode, the camera can be set to show a vehicle’s front perspective while driving.

Q: Are one way roads and traffic signals available?
A: Because managing private transport is not the main focus of Transport Fever these features have not yet been implemented. However, because quite a few players request these features, they may still be added.

Q: Which vehicles are in the game?
A: The game comprises about 120 vehicles in total. Next to an extensive list of locomotives, buses, trucks and trams from Europe and America, Transport Fever features about 10 airplanes with a capacity of up to 250 passengers and almost 15 ships, consisting of cargo and passenger ships, including a hovercraft.

Q: How flexible is the track construction?
A: Track building allows for effortless construction of compact and complex track fields. For example it is possible to build tracks which can cross each other and have transfer points over multiple tracks.

Q: Can tunnels and bridges contain crossings and signals?
A: Yes! Tunnels and bridges offer the same possibilities as regular tracks. They can contain the same switches and signals, as well as cross each other.

Q: How flexible is the street construction?
A: Streets can be built straight and curved in nearly any desired meaning. It is possible to intersect streets to automatically generate crossings. Streets can be up- and downgraded to wider or narrower roads. Streets can also be built across existing train tracks and the railroad crossings can be upgraded afterwards.

Q: Can trains drive forwards and backwards?
A: At least certain trains, like multiple units, can drive in both directions. Unfortunately this feature is not included in the release version, but the game will be patched accordingly as soon as possible!

Q: Is it possible to freely place industries on the map?
A: The ability to freely place industries can be unlocked via modding.

Q: Does the game feature a tutorial?
A: Yes, in addition to the campaigns which introduce the game with a flat learning curve, there is also a separate tutorial which covers the basic game mechanics.

Q: Do cargo weight as well as the locomotive’s power and traction influence train speed?
A: Yes, all these values are taken into account when calculating the acceleration and speed of a train. Unfortunately this feature is not included in the release version, but the game will be patched accordingly as soon as possible!

Q: Can the player choose an arbitrary start year?
A: Yes, in the endless mode it is possible to select any start year between 1850 and 2000.

Q: Who is creating the soundtrack for Transport Fever?
A: We managed to team up with the same artist who did the soundtrack for Train Fever. Admiral James T. composed about 30 tracks fitting to different time periods.

Q: Do the values on the website vehicle page reflect the actual in-game values?
A: The numbers on the website represent the real world specifications and are not necessarily the same as in the game. The final numbers in the game are dependent on balancing and game-play decisions.

Q: Can ships pass bridges?
A: As long as bridges are high enough, ships will be able to pass them. When a bridge is built, a visual overlay indicates if ships will be able to pass or not. Pillars will automatically adjust themselves to leave as much space as possible.

Q: Do the different bridge types limit train speed?
A: Yes, in addition to regular track speed, bridges oppose another speed limit.

Q: Are curved stations in the vanilla game?
A: The curved station as shown in the gamescom trailer is one example out of a comprehensive list, of what can be achieved with modding, so it is not vanilla content. However, due to popular request, we released the station as a mod.

Q: Can industries have multiple suppliers or consumers?
A: Yes – depending on the transport network – as long as the production is high enough and there is free capacity available at any valid consumer, industries will try to supply all of them simultaneously.

Q: Do industries produce different goods at once?
A: Yes, as shown in one of the developer blog videos, certain factories produce different goods simultaneously depending on what is delivered to them.

Q: Is the game world further developing after the 150 year time period?
A: Of course, cities and industries can still grow.

Q: Can missions from the campaign be continued as sandbox game?
A: After a mission is completed, the game can be continued. However, special rules applied to the mission will still be in place.

Q: Why is an Indian tent and a tunnel construction site shown in the gamescom trailer?
A: These are two special elements which are featured in the campaign.

Q: Towns look way different in the latest trailer than before. What has changed?
A: Towns have been reworked. Now they feature more detailed and varied buildings. In particular, high populated areas like town centers can now be packed with buildings which stand on small floor space. That may sound complicated, but it allows much higher town building density.

Modding:

Q: Does the game support Steam Workshop?
A: Steam Workshop is fully supported by the game. Mods can also be installed manually or with third-party tools.

Q: Can mods created for Train Fever also be used in Transport Fever?
A: The goal is to ensure that most mods from Train Fever can be converted by the mod authors with limited effort.

Q: Can the cities demand be changed via modding?
A: Additional cargo types can added and the cities demand can be changed via modding.

Q: Can computer controlled opponents be added to the game via modding?
A: Thanks to the moddable campaign mission scripts, there is a limited set of commands to emulate computer controlled opponents to some extent.

Q: Is it possible to create special stations types via modding?
A: The new construction format allows modders to create a broad spectrum of different station types. Stations can be combined per type (passenger and cargo) and also per mode of transportation (for example an airport with a bus stop, a harbor with a train terminal and so on). It is also possible to create elevated or curved stations!

Q: Can roads and tracks be changed via modding?
A: Yes, both are modable to a certain extent. For example it is possible to change the appearance of road, tracks and catenary masts. Also the price and maximum speed can be altered. Of course it is possible to add additional tracks and roads to the vanilla content.

Q: To which extent can town buildings be modded?
A: It is possible to change the capacity and cargo demand of any building which is based on the new construction format. This also applies to town buildings.

Q: Upon map generation, can the player choose the location and name of towns and industries?
A: It is possible to list coordinates of towns und industries before creating a map. The names can be set in this list or changed later in the game.

Q: To which extent can towns and buildings be modded?
A: The new town simulation system allows modders to replace any building in any time period and even introduce complete own styles and themes.

Q: Is it possible to add special buildings like landmarks via modding?
A: Yes, any building created with the construction format can be configured to consume goods and attract people for work or spending their free time.

Q: Is it possible to create a different mood-setting, like shown in the gamescom trailer, via modding?
A: Nearly any mood-setting can be reproduced by altering a couple of files and settings like the skybox and the HDR radiance environment map, however dynamic day-night transitions will not be supported at release.

174 Comments

  1. Looks very very promising. I’m more than interested to help on Beta test and most likely will buy this game when it comes out. However, due to past experience, it won’t happen on the first day 😉 506 hours on Train Fever…

  2. Wow. It seems like most of the stuff from our various wishlishts will be impleented. Good job, guys !!! My only curiosty now is be what is the max map size the new engine can handle. But as long as we can increase that by adding more ram to our computer i have to say that this is excelent news as well !!!!!

    Really good job and thank you for responding to all the questions we’ve all been asking on the steam forums !

  3. Will expanded functional signals? The input and output, and as a combo signals?
    Buildings in the city will be generated as well as in the previous game? Or you can add custom model?
    Will Train choose free platform or it is still firmly attached to one?

  4. Wow ihr habt all meine bedenken ausgeräumt das spiel muss der hammer werden und alle verkaufsrekorde brechen ! Ich freue mich riesig und werde das spiel sofort kaufen habe schon über 600 std train fever gezockt!

    Macht weiter so!!!

  5. Rectanuglar maps sounds cool, I always wanted to do a very long and narrow map in order to get some challenging builds and long tracks. However, I still want to know if there will be more trains and trucks than Train Fever. There are TONS of HUGE gaps in between vehicles when it comes to Train Fever, sometimes more than 20 years! These are gaps which could be filled with some very obvious vehicles that it is stupid to not include! A lot of these cause gameplay issues as well where you are focred to get a vehicle that is totally unrealistic and inappropriate for the role it’s going to be used for.

  6. GER:
    Das hört sich schon mal super an. bin gespannt auf eure Entwickler Blogs.
    Hier noch ein paar Fragen:

    Wird we s möglich sein Tunnels zu verzweigen?
    Wird es möglich sein Signale auf Brücken und in Tunnels zu setzen?

    ENG:
    That sounds superb. I’m interested about your future developer blogs.
    Here are a few questions:

    Will it be possible to build crossings in the tunnel?
    Will it be possible to put signals on bridges and in tunnels?

    • Der Geleisbau ist sehr flexibel und sollte möglichst wenige Wünsche offen lassen.

      Wir widmen diesem Thema sicher bald einen Entwicklerblog!

  7. Closer and closer, to TTD, I like it! Shame, that multiplayer is to complicated, but besides game gonna be good, especially with the Steam workshop. Gladly would like to help with beta to, got some experience with that in tycoon games 😉

  8. Ich wünsche mir paralleles bauen, mit optionaler Einrastfunktion des Bautools. Ich wünsche mir eine Anzeige der Höhen bzw ob es passt. Paralleler Rampenbau ohne Einschränkungen. Damit auch komplizierte Kreuzungsbauwerke gebaut werden können. Die Möglichkeit komplizierte Knoten zu bauen, mit Abzweigen und Bahnsteigen. Signale bauen, wo immer ich möchte. Verschiedene Signalbilder je nach Geschwindigkeit der Strecken und Weichen für die Nahansicht.

  9. That’s sounds AWESOME 😀 I really hope it will not so complicated to convert vehicles from TF to TF, because, you know, I want to release 1520DLC for Transport Fever before you announcement new game 😀

    ADS-minute: 1520DLC – large community DLC for Train Fever with more than 150 new vehicles of Eastern Europe!
    See trailer here: https://www.youtube.com/watch?v=L1IYwNX2ots
    And download here: http://transport-games.ru/index.php/files/file/895-1520-dlc/

    And of course russian translation of this FAQ here: http://transport-games.ru/index.php/page/index.html/_/news/train-fever/otvety-na-vashi-voprosy-r178

    And btw two questions:
    1. how big cities will be in Transport Fever? In trailers it looks to big for Train Fever (on 0:40 for example), but for Transport Fever it is big city or small town?
    2. Can we add trolleybuses via modding? 😀

  10. Great job guys, looks like this is going to be a very interesting sequel to Train Fever.

    Can’t wait to get my hands on this and start recording for my channel.

    Especially looking forward to larger maps and longer days, along with the boost in performance you have achieved.

    Keep up the fantastic work!

  11. Could a dev comment on whether the edge of screen scrolling will be fixed (from how it worked in Train Fever). It wouldn’t work if you moved to any of the corners (behind the menus). I found this really annoying. (Mind you, I was still able to play for several hundred hours.) I just want to look forward to playing Transport Fever even more & if the scrolling was fixed, it would be excellent! :-) Thanks for listening.

  12. Will it be possible to change the coastline, or, for example, make the island in the middle of the lake / sea?
    Is the height of the display was added when laying tracks?

  13. Wird die Vegetation diesmal dynamisch sein? Also wenn ein Wald beim Bau einer Straße/Trasse gerodet wird, wächst dann wieder was nach? Ähnliches gilt für “Felder” In TF werden großflächig Felder Entfernt wenn gebaut wird, obwohl sie anders neu angeordnet würden sehr zur optischen Spieltiefe beitragen würden.

  14. Großes Kompliment, viele Punkte gefallen mir sehr, es scheint als würde man sich von den Funktionen ein wenig an A-Train orientieren, was mir sehr zusagt. Allerdings muss ich grad nochmal nachhaken, die 20 Minuten Regel, eines der größten Ärgernisse aus Train Fever, bleibt bestehen?

  15. Tolle Aussichten; das steigert die Vorfreude auf das Spiel. Ein Karteneditor und eine optionale Fahrplanfunktion würden den Spielspaß und die -tiefe noch weiter erhöhen. Ich freue mich auf das Erscheinen.

  16. @TomTime

    Q: Hat das Spiel einen Multiplayer Modus?
    A: Nein, das Spiel konzentriert sich auf einen umfangreichen Einzelspielermodus. Aufgrund beschränkter Ressourcen und Zeit musste eine Entscheidung gefällt werden: Entweder ein hervorragendes Spiel für Einzelspieler oder ein durchschnittlichen Spiel für Mehrspieler zu entwickeln.

  17. Hallo zusammen..

    Ich freue mich schon riesig auf das Spiel. Erinnert mich stark an Open TTD und Train Fever. Jetzt aber noch ein paar Fragen:
    1. Gibt es im Spiel auch kombinierte Bahnhöfe für Personen und Güterverkehr?
    2. Kreuzugsbahnhöfe (wie z.B. Berlin Südkreuz, Osnabrück), oder Kopfbahnhöfe (wie z.B. Leipzig, Frankfurt, Stuttgart, München)
    3. Bahnhöfe mit zwei seitigem Ausgang, sodass mann nicht alle Fahrzeuge (Busse, Straßenbahnen) an eine Seite fahren lassen muss?
    4. Ist eventuell auch eine U-Bahn, oder Hochbahn geplant?
    5. Fahrplanoption?
    6. Automatischer Lokwechsel im Kopfbahnhof? Sprich eine zweite Lok fährt automatisch in den Bahnhof nach und verlässt dann mit den Wagen den Bahnhof, während die erste Lok dann auf ein Abstellgleis fährt und wartet. Macht den Spielbetrieb interessant und realistisch
    7. ICE Hochzeit im Bahnhof? (Zwei Züge im Bahnhof zusammenkuppeln lassen)

    Es wäre schön wenn ihr etwas davon in das Spiel einbauen könntet..

    MfG Michael

  18. I can’t belive I read 20 minute rule. For God sake, just do like RRT2, decrease price with distance, instead of this (add all bad words you know) 20 minute rule is hell.

    • There might be a misunderstanding. A lot of people where asking about the “20 minute rule”, so this is part of the question, not the answer. So don´t worry, things will definitely change in Transport Fever. :)

      How exactly will be disclosed as soon as possible!

  19. Bitte baut eine freie Gleiswahl der Züge mit ein! Es ist extrem nervig, wenn man einer Linie nur ein Gleis zuordnen kann (muss!).

    Dazu eine Option, welche Gleise in einem Bahnhof nicht mit dieser Linie angefahren dürfen, und es wäre perfekt! :-)

  20. Question for the FAQ..:

    1). Will we be able to create our own maps with a map tool ?
    2). Will there be container and other ships that can transport cargo ( I can only see two passengers ships on the photos )
    3). Will we be able to buy/sell factorys as a kind of investment ?

    Looking very much forwad to the new game. 😉

  21. Das klingt schon mal sehr cool! Ich hoffe auch, dass nach dem Release bald Tag/Nachtwechsel und Wetter hinzugefügt werden. Einer meiner grössten Wünsche ist es auch, sobald es Tag/Nachtwechsel gibt, dass es dann verschiedene Fahrgastaufkommen gibt, also ab 4 Uhr Morgens die ersten Pendler, um 7 Uhr die Pendlerspitze, dann den Tag über weniger Leute und am Abend dann wieder viele, oder so. Dafür wünsche ich mir dann auch noch Fahrpläne, bei denen man den Takt, den Anfang und das Ende einstellen kann und die Länge der Fahrzeuge, wie z.B. in CiM2.

    Trotzdem hört es sich schon nach einem sehr coolen Spiel an, noch besser als TrainFever 😉

  22. Q: In which way does the player have control over the vehicles?
    A: Several tools allow to influence the departure, path and arrival of vehicles without the need for extensive micromanagement. Details about these features may be discussed in one of the upcoming developer blogs.

    Does that mean we will get (optional) timetables? *_*
    Having fast trains getting stuck behind slower trains and having two trains arrive at track merges at the same time, causing one train having to wait, because the arrival at the point can’t be controlled, is pretty frustrating an doesn’t look good either. Of course there would be other advantages like better timing of connections at stations or making single track lines work with fewer passing points.

  23. Will there be the following feature:

    – Stock market, similar to rail ”road tycoon” whereby the player can buy enterprises in town.
    – Loans and Banks, not fan of Banks but in games its useful. And how many diff. banks are there going to be ?
    – The option to buy a factory and connect it to rail road or trucking ? and the option to buy a parking lot ?

    Thank you

  24. Wie wird der Transport von Gütern zwischen Betrieben gehandhabt werden?
    Anstelle dass jeder Betrieb Waren von jedem anderen Betrieb auf der Karte annimmt, fände ich es höchst spannend, wenn Bergwerk A einen Vertrag mit Stahlwerk B hat. So könnte ich eine Industrie an mein vorhandenes Schienennetz anbinden und hätte die entsprechende Motivation auch mal deutlich längere Linien einzurichten, zu planen über welche Stamm- oder Nebenstrecken ich den Zug schicke …
    Die Erfüllung des Vertragsinhalts wäre dann optional, gibt dann einen gewissen Bonus auf den Warentransport. Die komplette Einschränkung dass ich von A ausschließlich nach B liefern kann fände ich zu hart und rigoros. Ich sollte auch an jeden anderen Betrieb liefern können, dann allerdings ohne den Bonus.

  25. Hallo, es muss ja möglich sein in Bahnhöfen Züge zu verändern, das heißt Güterwagen an und abzuhängen und diese abzustellen, natürlich animiert und Automatisch. Ich hoffe das dieses Feature eingebaut wird, auch wenn es viel Zeit in der Entwicklung kostet. Aber wie bisher bei anderen Spielen dieser Art nur Ganzzüge zwischen A und B verkehren zu lassen ist eine alte Idee die leider nie verbessert wurde.

  26. 1. GEIL GEIL GEIL
    2. Ab 5.9. habe ich 2 Wochen Urlaub (Wink mit dem Zaunpfahl) :)
    3. Um die Megastaus in den Städten zu bekämpfen, solltet ihr ernsthaft drüber nachdenken Einbahnstraßen, evtl. auch (freiplazierbare) Ampeln sowie Kreisverkehre einzuprogrammieren.

  27. Will the game be able to have the vehicles on the correct side of the road and all other modes that maybe on the game for the country it is brought in

  28. Sehr geehrtes Urban Games-Team,

    ich war zuerst sehr erfreut und gespannt auf das neueste Feature als für Train Fever angekündigt wurde, dass mit einem kommenden Update Fahrzeuge des Frachtverkehrs nur noch Waren eines Types transportieren können. Leider schlug dieser Enthusiasmus schnell in Frust um, da sich die Änderung als lästig und unhandlich erwiesen hatte. So brauchte ich nun für meine Transport-Ketten jeweils mindestens 2 Linien, an Stelle einer einzigen. Obwohl mir dies bei erster Betrachtung noch als sehr realistisch erschien, wurde mir nach längerem Nachdenken klar: Ein LKW in der Realität kann doch eigentlich Problemlos gleichzeitig Ölfässer und Güterkisten oder Eisenerz- und Kohlestückchen transportieren. Angelangt an diesem Punkt stellte ich also den Realismus des beschrieben Phänomens in Frage und kam so zu dem Schluss, Sie auf diesen Umstand hinzuweisen und daran zu appelieren, den Gütertransport in TransportFever realistischer zu gestallten, indem der Transport mehrerer Güter gleichzeitig möglich gemacht wird, sofern dies im Sinne der Realität ist, denn natürlich kann man keine Kisten im Kesselwagen transportieren. Über eine tatsächliche Umsetzung der aufgeführten Anregung wäre ich zu höchst erfreut und Ihnen äußerst dankbar.

    Ich wünsche Ihnen noch eine erfolgreiche Entwicklungszeit!

    Mit freundlichen Grüßen,

    Marcel

  29. Wird es in Transport Fever möglich sein Bahnsteige zu erweitern bzw aus zubauen?
    Kann man bei der Routen Planung nun genau Bestimmen von welchem Gleis die Züge fahren sollen und über welche strecken genau? Also eine bessere Routen planung?
    Wird es auch waren Transport Flugzeuge geben?
    Werden neue Fahrzeugmodelle auch nachträglich durch updates oder durch DLCs eingefügt?
    Ja das sind erst mal so ein paar fragen die ich zu den neuen Spiel hätte.
    Ich fand Train Fever schon sehr toll und hoffe das jetzt der nach Folger mindestens genau so gut wird :)

  30. You say in the base game there may not be ai and a few other features is it possible for you to put in the base code and let the modders expand on it modding communities have a way of making a game last forever take a look at all the work done on the 1995 classic TTD or open TTD as it is now

  31. Q: Wird man wieder wie bei Train Fever gezwungen sein bei 1985 anzugangen oder ist man dieses mal flexiebler?
    Viele in meinem Bekannten Kreis haben sich deswegen Train Fever nicht gekauft, weil sie lieber das Startjahr frei wählen wollten.

  32. Coole Sache soweit – da bringe ich doch auch ein paar Inputs/Fragen mit ein:
    – Hoffentlich sind zusätzlich zu Strassen auch (platzsparende) Fusswege vorgesehen? Oft würden solche die Verbindung von grossen Strassen und evtl Haltestellen erleichtern.
    – Ebenso wären einfache, kleine Unterführungen für Fussgänger interessant, v.a. Bahnhöfe müssten zwingend von beiden Seiten erreichbar sein. Dies würde eine ganz neue Planung von Buslinien beidseits von Bahnhöfen erlauben, Strassen-Tunnels waren dafür in Train Fever zu anfällig und kompliziert (Terrain-Angleichung).
    – Gemäss FAQ gehört die Planung des Individualverkehrs nicht zum Kernthema (absolut einverstanden mit dieser Entscheidung). Aber: Umso wichtiger wäre es, Busse und Trams an eben diesem vorbeiführen zu können. Sind Strassenbahnen abseits der Strassen (parallel, mittig oder komplett unabhängig) geplant?
    – Sind unterirdische Bahnhöfe geplant? Ich danke dabei vor allem auch an die Möglichkeit, einen solchen direkt an Flughafenterminals anbinden zu können, aber auch an platzsparende S-Bahnhöfe in den Städten. Dies wiederum wäre wünschenswert, da die Städte vermutlich für U-Bahn-Systeme àlà “CIM” nicht gross genug sein werden?

    Bin gespannt auf die weitere Entwicklung!

  33. Im Entwickler Blog #1 wird angesprochen, dass gewisse Loks in den Bahnhöfen nicht wenden können – das macht mir sogar Hoffnung auf ein komplett neues Feature: Ist ein komplett neues Logistik- und Rangier-Modell vorgesehen, mit welchem beim Wenden von Zügen z.B. eine zweite Lok einpeplant werden muss? Eine ausgeklügelte Anlage mit Rangierbereichen könnte dadurch – auch im Güterbereich – als neues Spielelement mit einbezogen werden.
    Allgemein besteht in diesem Bereich ein enormes Potential: Auch wenn detaillierte Fahrpläne wohl zu viel des guten wären, so wäre ein gewisser Einfluss auf die Abfahrtszeiten und v.a. auf die Anschlüsse eben doch auch sehr interessant.

  34. -Bleiben Passagiere in der Station? Soweit ich das bisher in Train Fever beobachtet hab, verlassen umsteigende Passagiere den Bahnhof zuerst und betreten ihn dann wieder.
    -Zu Flugzeugen: Sind die Karten so gross, dass diese sich lohnen, oder gibt es da irgendwie karten-externe Anflugorte?

    • Ich teile deine zweite Frage. In Train Fever hatten die Maps eher einen regionalen Charakter. Mit Flugzeugen und Schiffen, sollten die Karten um einiges Größer sein, finde ich.

  35. Es sieht geil aus! Habe aber ein paar Fragen…

    Sind Viadukte eine Möglichkeit, wenn man gehobene Gleise baut, statt nur Bahndämme bzw. Brücken? Ich denke direkt an der Stadtbahn Berlins.
    Kann man gesenkte Gleise in einem eingeren, mit senkrechten Wände bauen?

    Beide Möglichkeiten sollten teurer sein, damit sie nur verwendet, wenn man sie echt benötigt (z.B.: in Städte, Über- und Unterführngen, usw.)

    Ich wollte auch fragen, ob es Bahnhöfe OHNE Mittelbahnsteig geben wird (Die sind schon im Train Fever mittels einem Mod verfügbar)

    Schön wäre es auch, wenn man Kreuzungsbahnhöfe wie z.B. Berlin Südkreuz hat, oder mindestens zwei nebeneinander gebauten Bahnhöfe im Spiel miteinander verbinden kann, damit sie als einen einzigen Bahnhof funktionieren.

    Bin gespannt auf die weitere Entwicklung!

  36. Ich würde mir auch wünschen das es möglich ist einfache Kreuzbahnhöfe zu bauen. Ich brauche diese Art von Bahnhöfen relativ häufig, aber in Train Fever ist das leider schwer zu erstellen. LG

  37. Wie wäre es eigentlich mit einem Warensystem wie bei Sidmeier’s Railroads? Also, dass eine Stadt bestimmte Waren benötigt, um andere zu produzieren? Das würde dem Gütertransport wesentlich mehr Spieltiefe, Dynamik und Reiz verleihen, als die Trainfever-Variante :) Insbesondere würde sich dann das Einrichten von Güterbahnhöfen in jeder Stadt lohnen und, wie im echten Leben, ein Güterstreckennetz zu bauen. Vielleicht geht die Überlegung ja sogar schon in diese Richtung?

  38. Assuming the signal system works about the same as inTrain Fever, an automated signal placement system would be nice. On long, multi lane tracks making the signals takes an eternity and is prone to mistakes, e.g. accidentally placing a signal in the wrong direction.

  39. Most important points (from someone with hundreds of hours of Trainfever):

    I wont talk about small unimportant points, but what i did want to adress is the following:
    The way towns were spawned into maps i disliked a lot. They were all about the same distance from eachother. I would like to see that this would become more dynamic. Have more diversity in the growth (read much more) and the placing of cities.

    Maybe let towns that spawn close to eachother, evolve into one big city. Cities need lots of busses trams etc. Maybe let us set an option at the beginning with a warning that more growth leads to slower games.

    On a personal note: i would like more control of where, what kind of construction is going on. Designate zones or something. Something to be able to influence the process aside from how you place your transportation.

  40. Some questions that have been asked already but got no answer plus some mine.

    1. Will we be able to create our own maps? An empty or auto generated we can change?
    An 8k map with fewer and larger cities would be more realistic.

    2. Will we be able to buy industries? Expand them and earn or lose money from their sales.

    3. Can we expect a more complex indystry system? Like factories who construct metals-rubber-cars. Farms who produce meat, dairy and proccessing industries?

    4. Can we affect cities by building industries, shops, parks etc?

    5. The game is focused in transport however a better road system will be appreciated. So we can design cities using optimal space.
    For example we can create city block that fit exactly 2 buldings in width. Having guides etc.
    So question is if the road system will be easier and smarter.

    6. Bridges and tunnels. All about them road or rail. Will be it easier to create them? Either building a road bridge/tunnel or rail.
    Upgrade them without destroing them first?

    7. Will be there a metro system for cities? Should be simpler than tram since there is no need for graphics except stations and static vehicles for view/buy only.

    8. Stations with multiple exits? Underground exits, both sides exits?

    9. Interface. Seriously some better typing/editing capabilities is needed in the game like movig the typing cursor back or forward, copy/paste and be able to type longer names. Also some bigger and better interface graphics/text is needed working in high resolutions makes it hard to read and click all those tiny windows.
    So should we expect an improvement in inteface?

    10. And last but not least vehicles, trains and not only.
    Will we be able to change ticket prices? A fast train eg. ICE should be more expensive than local slower trains.
    Possible to have 1st/2nd class wagons? Working restaurant wagon as an attractivity factor?
    Mail wagons and of course mail system along with it? Most important for a transport game to be excluded since especially in modern times it’s a multibillion industry.

  41. Mal ein paar Fragen für das FAQ:

    1. Ist es möglich dann auch Steuerwagen mit einer Lok fahren zu lassen und diese wenden dann, sodass der Zug sich nicht komplett dreht?
    2. Wird es auch so eine Art Priorität geben und Züge mit einer niedrigeren Priorität fahren, wenn sich ein Zug mit höherer Priorität nähert, auf ein Ausweichgleis und werden dort überholt?
    3. Wird es auch die Möglichkeit geben Geschwindigkeitsbegrenzungen auf offener Strecke einzustellen?
    4. Gibt es eine Art Neigetechnik für die Gleise (wäre nett anzusehen)?
    5. Werden die Personen wieder nur Nummern haben (Namen wären schöner)?

    Für mich nicht ganz so wichtig, wäre aber eine geniale Umsetzung:
    Dynamische Zugziel- und Bahnsteiganzeigen, also wo der Zug hinfährt und das wechselt auch je Richtung.
    Und das die Bahnhöfe auf den Schildern die Namen der Stationen haben und einige Dekorationsmöglichketen mit Einfluss, sprich ein Restaurant auf dem Bahnhof bringt Geld ein.
    Zudem sollten sich die Fahrgäste auf dem Bahnhof auch realistisch verhalten und auch mal sitzen oder dem Zug nachrennen und nicht in der Gegend herrum stehen, zudem sollte man sehen, wie sie in den Zug, Bus oder die Tram einsteigen.
    Aber es ist für mich nicht schlimm, wenn die letzten Vorschläge gar nicht reinkommen.

  42. Дорогие разработчики. хотелось бы увидеть небольшие перхватывающие жд станции с возможностью смены локомотива и маневровые работы на них.

  43. Nice addition with coordinates and names on demand! That can make maps based on real ones feasible.
    What about rivers? Would that be possible? And also possible giving coordinates to build realistic maps with rivers?

  44. Will there be more US locomotives than trainfever in game(like dash 7s ,GE Evolution Series)?Cuz there are a big generation gap between locomotives(especially diesel locomotives) in trainfever.

  45. Wird es eine Mehrlinienbenutzung geben, dass man auf besonders stark frequentierten Strecken mehrere Linien einrichten kann und die Passagiere dann immer auf die nächste Verbindung warten, statt sich auf eine bestimmte Linie festlegen? Ich freu mich auf jeden Fall schon extrem darauf, wobei dieses Feature den Spielspass wohl nochmals erhöhen würde.
    Liebe Grüsse, westbahnfilms

  46. Hi. In video i saw there would be option to adjust landscape and add some objects – stones.. Will it also be possible to plant trees?? Something similar as we all were used to do in transport tycoon? It has impact on town enviroment and their feelings, and then towns allowed more constructions etc…

  47. also ich finde,daß der Individualverkehr mehr als nur eine Kulisse darstellen sollte, schließlich ist er doch der stärkste Konkurrent vom öffentlichen Nahverkehr! Zudem ist in Metropolen Staubildung auch ein Problem von Transportmitteln. Und auch daß Verkehrsampeln, Wetter, Tag-und Nachtrhythmus sowie Fahrpläne (die Antwort war ein wenig unklar, der Spieler hat Einfluß auf Abfahrt, den Weg ODER die Ankunft klingt nicht nach realistischen Fahrplänen) fehlen sollen, finde ich ebenfalls sehr schade. Ich finde all das gehört in eine gute Transport-Simulation.

  48. Hello developers,

    I always had that wish, that curved tracks could be tilted, by up- or downgrading them.
    For High-Speed-Trains with 300km/h or more it would have a more satisfying and pleasing look.

    Thank’s for all the great work so far.

  49. I haven’t played Train Fever for very long, but it’s a great game (USA addition makes it even better) , and Transport Fever will probably mean no sleep or breaking off to eat for me!. Looks like it’s going to be a highly adictive game!. I used to love Transport Tycoon, Lococomotion and Railroad Tycoon but Train Fever and Transport Fever far exceed them, particularly in the graphics department, I love just following trains about through the scenery, it looks so good you can almost smell the smoke!. The game interface could be a little more intuitive though (feels like a game made by dedicated enthusiast’s for dediicated enthusiast’s -which it probably is)!.

    I was a litte disapointed not to see a driver and fireman working hard on the footplate of engines, that would have looked really great!. The horses with stage coaches and wagons look amazing!. I was also disapointed to click on people on the platforms and just get a huh!. I don’t expect their ‘life story’but it would graet it they acted a bit like sims in sim city (perhaps this is too much to ask)!.

    I can’t wait for Transport Fever to go on sale!. Thank you for all the long hours you are putting into the game, it shows!.

  50. How about overthinking the Multiplayer Part?
    A simple port to add another player to a scenario would be enough with some thinking how to use the respective tracks (train & tram in that case) with more people.
    It doesn’t have to be overly special, just a possibility to build on a map with friends.

    • I totally agree, that was the ONE thing in the old transport tycoon D, that made it so awesome. just to see if you make more money then your friends or how big your transport empire in relations to your friends..! or just add LAN with 4 player,,., Not gonna buy a game in 2016 without that- if one guy alone could make it 15 years ago, why cant your studio? or are you just gonna make a stupid DLC with multi to crave more money! . Who plays alone???

  51. Ist es möglich bei einem Bus-/Tram- Bahnhof die einzelne Station anzuwählen, dies ist ein grosses Problem bei Train-Fever gewesen. Da es vorkam, das auf einmal alle Linien an einer Haltestation waren und der Rest des Bus-/Tram- Bahnhofs ungenutzt war. (Das gleiche auch für den Fracht- Bahnhof.)

  52. Hello guys, just a few questions in general/ for FAQ overview:

    – Are there this time cities in different sizes? E.g. big-, middle- and small sized cities, and even villages?
    – Is there a bussiness cycle/ dynamic economy in the game? Such things like economic boom, -growth, – depression and recession, which affects production and passenger behavior?
    – Are there mini-quests and random events in the sandbox-mode?
    – Is it possible to add categories for trains, e.g. that a faster passenger train can overtake a slower cargo train?
    – Could you please widen the distance between the bridger pillars? So that it’s possilbe to create ‘flying junctions’ across several tracks?

    Thank you in advance and keep up the great work!
    regards

    Dave

  53. Hallo zusammen, im alten Train Fever gab es einige Punkte die mir persönlich nicht gefielen. Ist dies entprechend verbessert worden in Train Fever?

    1.) Straßen konnten nur auf “groß” verbessert werden, wenn man dafür die entsprechenden Häuser abgerissen hat. Keine automatische Funktion, dass z.B. die Häuser, entsprechend der Verbesserung, versetzt (wenn möglich) oder planiert.

    2.) LKW Stationen waren zu sehr begrenzt. Zum Einen durch die Menge an Waren die dort max. zwischengelagert werden konnten, zum anderen durch Ihre Größe, denn wartende Fahrzeuge blockieren dann schnell die Straße.

    3.) Die Verbesserung von Straßen (Hauptverbindungen war oftmals nur möglich, wenn man diese abgerissen hat, weil “nicht genügend Platz zur Verbesserung (ähnlich wie in den Städten). Also umständlich Umgehungsstraße gebaut und dann erst die eigentliche Verbindung abgerissen und entsprechend neu gebaut.

    4.) Zunehmender Straßenverkehr verstopfte Straßen, Bus und Tram Linien.

    5.) Der Warenkreislauf ist eher “mager” ausgefallen in Train Fever.

    Gruß Markus

  54. Дорогие разработчики добавьте в игру поездную сигнализацию а именно ее функциональность в Fever, сигналка для жд имела минимальную вункцию тоесть зеленый красный этого мало для такой игры.

  55. Do you make a big map 100x100km2 more?

    It should be realized by all means want you to freely map size

    I say a big map above is outside the recommended specification

    Recommended specs are better quickly boring because of the limited size map

    Will necessarily be freely adjust the map size

    I freely by the map size

    I want a great big map and gameplay

    And also to the map using the DEM to be added that also create a map of the own

    It is also added to the map it should be free to make

  56. Will there be another dlc implemented into the game because the japanese have a very interesting history with their transport so does Australia

    Im from Australia BTW

    thanks

  57. Huiuiui, da war aber nicht viel überraschendes im neuen Update…ein neuer Entwickler Blog, zum Beispiel zum Thema Straßenbau oder terraforming wär mal ganz nett, vllt liest das hier ja einer von UG.

  58. Q: Können Züge vorwärts und rückwärts fahren?
    A: Zumindest können bestimmte Züge, wie zum Beispiel Triebwagengarnituren, in beide Richtungen fahren!

    Kann man daraus ableiten, dass nun Züge nicht mehr wie in Train Fever einfach umgedreht werden, wenn diese nach einem Halt in die andere Richtung fahren?

  59. Werden wir echt lange Güterzuge bzw. -bahnhöfe haben? 320m ist eher kurz im Güterverkehr, ins besonderes wenn der 20-min regel den Güterverkehr nicht mehr einflusst.

    Also, kann man Signale auf der linken Seite der Gleise platzieren?

  60. Will there a no cost mod in the game from the outset this time? I remember reading posts from many with train fever having difficulties learning the game, Some of have used things such as cargo mods and should have a jump start. One person I spoke to gave up on train fever because he couldn’t get past 1900 debt free. Normally I don’t advocate cheat modes but the not cost got my 10 year old grandson interested then he bought his own and now plays without the no cost.

  61. Wird es Möglich sein auch die Waggongs zu deginen. Also zu individualisieren, sprich Farbe verändern logo platzieren und etc.?
    Wenn ja wäre das mega cool.
    Meine zwiete frage wäre, ob wir vor ab auch die verschiedenen Güterwaggongs zu gesciht bekommen werden oder erst wenn das game erscheint?

  62. Regarding railroad bridges
    1. how many bridge designs are there ?
    2. will they be made from wood, brick, steel and concrete ?
    3. can we decide which type of bridge we would like to construct whenever a railroad bridge is needed ?
    I think it would be great if the screenshot section was updated with images of the bridges one can build in the game

  63. Wird es auch Bahnhöfe geben, bei denen in zwischen den Plattformen Gleise frei bleiben? Das wäre besonders für Schnellzüge nützlich, da ich bis jetzt in Train Fever immer Gleise um den Bahnhof herum bauen musste, war sehr aufwändig ist.
    Etwas weiteres, was ich vor Allem für Grossstädte begrüssen würde, sind unterirdische Bahnhöfe.

    Ich freue mich zwar schon sehr auf Transport Fever, aber einige der hier im Forum erwähnten Punkte würden mir das Spiel noch schmackhafter machen :)

  64. Dear developers,

    This game continues to look better and better (in terms of game-mechanics, but graphically as well 😉 ) . I’m really looking forward to it. However I’m still curious about how the game-mechanics concerning nautical issues will work.
    Will there be structures to support ship-connections as well? I mean, beside the already showed ports ? For example on the vehicle overview I saw the “MGS Merlin” noted for travelling on the Donau. Quite a few “ship locks” need to be passed for such a ship to travel from one place to the other on that river. Also my guess would be that not all places were reachable via the original rivers back in 1850. Many connecting channels were dug to do so. As a civil engineer with nautical affiliation that is something I’m quite curious about. Mainly about what our tools for building hydraulic structures and landscaping waterways/channels will be.
    Is it possible to shed some light on that within the near future? That would be much appreciated!

    Cheers,

    Roland Waterbouwer

  65. I have one concern – in vanilla Train Fever there was something i will call a ‘gap’ in locomotivess. I mean there was periods of times when available lokos was either (in original, and to some extend in game) passenger only or cargo only, forcing player to use them to things they were not constructed. Will this gaps be filled? It needs addition for a few loks in early times, later there are mostly universal lokos so it is not that bad.

  66. Sind die Bahnhofsarten wie in Train Fever getrennt in Güter und Personen oder besteht die Möglichkeit z.B. Güter und Personen an einem Bahnhof zu entladen ( eventuell auch per Mod ) oder müssen weiterhin zwei Bahnhöfte getrennt gebaut werden ?

  67. Suchen sich die Züge in einem mehrgleisigen Bahnhof selbst einen freien Bahnsteig, oder fahren alle den gleichen Bahnsteig an, wie in Train Fever?
    —–
    Are the trains in a multi-track station itself a free platform, or do all the same platform, as in Train Fever?
    Translated with Google

    • Für das Problem in Train Fever gibt es eine ganz einfache Lösung, du kannst auch Signale und Wegpunkte als “Halte” definieren an denen aber nicht gehalten wird so kannst du es manuell festlegen.

  68. What is the maximum map size?

    How large extent 1000kmx1000km2?

    The maximum map size beyond the recommended specification must be broad and should have no limit

    SimCity 4 like the big map there is no size limit

    It should have no limit

    and Please freely adjusting the stopping time

    Stop time is an important part of the game railroad

  69. I hope they add a Day Night Cycle in to the game now that the Trains have light and so that would be great for the atmosphere. I like Train Fever alot and hope Transport Fever is better in every way and of course hope thed evs patch it long after release and implement requestet features like the day night cycle

  70. Will you add support for the following mass operations:
    -Upgrade roads/tracks, by area and point to point.
    -support for Shift, and giver same command to multiple items, like Trains in a train depot.-
    -Upgrading marked unit.
    -Auto upgrade based on existing units in a line.
    -Drag and hold to deplay multiple signal with a given interval (or stat if the game compensate for this).

    When buying a new train display acceleration and speed of a train, load vs pulling power, with the current load.

  71. I am disappointed not to have multiplayer and artificial intelligence. I am Train Fever liked but after 3 hours playing is boring to play alone. I would love to buy that, but without intelligence Artificila or Multiplayer has no way I invest.

  72. Q: Wie schnell vergeht die Zeit im Spiel?
    A: … . Zusätzlich kann gewählt werden, wie viel Echtzeit einem Tag im Spiel entsprechen soll.

    Ich wäre euch sooo dankbar, wenn ihr dieses Feature mit einbaut

  73. This game LOOKS amazing! The only thing missing which made me sad, but I am sure can be added on, was the gates at the airport!!!! Many airports have 2-100 gates where planes land and go to for boarding and unboarding. If this could be added, this would COMPLETE this game!!!

  74. Hello Tom,

    here are some nice to have features, let us know if you make it in the game :
    – bus stop – make an option (Einstelungen) from buil menu to be able build pair of stops. e.g. on the both sides of a street by one click e.g. Option – single/pair
    – signals – make an option from buil menu to place one way signal. e.g. Option – standard/one way
    – signals – click on signal opens menu for change one way/standard – to this menu add feature move. It will move signal. When you have a list of way-points to certain signal its tiresome to re-do all the lines when a track rebuild is required.
    – The mini window of a vehicle – there is a side menu – like flip, stop, depo. There is missing button, HORN. I want press horn of my machines ! That is must have feature. Also add HORN button to first-person camera!

    Thank you for your work.
    g.

  75. I have an issue with the game loading the home screen and every time i try and start a game, either campaign or free play or tutorial, as soon as i hit start it closes out of the game. What am i missing or why is it doing this any help is appreciated

  76. Hey. I wonder if it is possible to make a change so that multiple trains belonging to the same line can enter different platforms in a station. And/or make a force button in the train widow for trains to pass red signals in order to enter free platforms. This option would also be nice on passing tracks where a train can enter the siding of the loop in order for a passing train to pass on the straight through track. This makes for more realistic track configurations and signalling.

    For two trains on the same line to not enter the station with more platforms because their track was assigned to a certain platform is annoying., for example on the end of a line. I guess all of this is connected to path finding.

  77. when i try start the game it says pleas try installing your latest drivers for your graphics card and i did that And it still says the same thing somone pleas help i was really looking forward to playing this

    • Please make sure your device is using a dedicated graphics card like Nvidia or ATI. If you use a laptop with such a card, the game is probably started with the integrated Intel card. You can force the use of the dedicated card in the tools provided by the graphics card.

      Thank you!

  78. Ich habe ein Problem mit dem Warenfluss.
    Meine Maschinenfabrik, die ich mit Brettern beliefere, läuft nur auf Produktion 50 obwohl sowohl die zuliefernden Züge als auch die abnehmenden Züge und LKWs mehr Kapazität haben. Dann habe ich noch Stahl an die Fabrik angeschlossen, in der Hoffnung, dass die Produktionsrate steigt wenn sie sowohl Werkzeuge als auch Maschinen herstellen kann. Aber weiterhin Stagniert die Produktion bei 50. Was mache ich falsch? Wie erhöhe ich die Produktion?

  79. 1.The game suffered a huge change from the first part, but still with the chains of production some flaws they could have been done differently to plan some plastic in 1850? Yes, it’s a game but the logic of the industry as cities and transport must be otherwise very difficult to start to develop the city.
    2. Wanted production appeared gradually, first the plantations and farms, cities needed milk, bread, meat then cheese and so on. And the industrial zone had steel. Once this is achieved the city grows and develops by consuming goods that were needed with the advent of new industries on the map. This would give a smooth quest in a normal game.
    If interested I can draw and make chains from light industries to the complex. Let them be not so much, but will give the opportunity to consistently develop 2-3 cities on the map to cities. And much more? :)
    3. The map generator isn’t working as it should. Especially for waterways water on the map and it is a little similar, it is better to give to create maps by players or add more water to the river instead of the tanker did not climb ashore.

    Now that is typical of the game:
    1.Lacking any in-game events, the growth of the city it was possible to make some event for example, a city build a stadium or Museum that attracted the highest passenger flow in the city. Within a certain period of time.
    2.It is a pity that no mail cars in the game, and the post was popular at the time and the most convenient way to send mail was the first steam locomotives. The station could be improved the postal warehouse and to the engine it would be possible to attach a couple of postal vans.

    Now a couple of questions to the developers
    1.Will there be DLC
    2.Will there be new missions in companies?

  80. Hi guys. I started two new games and selected large 1:3 maps for both, however when i go to load up my save games it says that the world size is small for both of them. They look like large maps but i’m not sure, is this a glitch or is there some reason for this?

  81. Does your blog have a contact page? I’m having problems locating it but, I’d like
    to send you an email. I’ve got some ideas for your blog you might be interested in hearing.
    Either way, great site and I look forward to
    seeing it grow over time.

  82. Hallo!
    Habe zu Weihnachten das Spiel für eine 64 Bit Version bekommen, habe aber einen 32 Bit PC. Kann ich das Spiel trotzdem spielen oder ist das Spiel für mich Wertlos?
    Viele Grüße,
    Timo

  83. FIX the signals…!!! Dont call it a OpenTTD lookalike when it is so damn fare from OpenTTD….!!!!
    Signals does not work, mutiple trains on same rail straigts NOT posible. Mutiple trains on same single track station NOT posible…. So much work that needs to be done here…. And WTF is up whit the tutorial…??? And this FAQ,,, useless…!!

  84. WORST GAME EVER…!!!! I am done whit it, a same I did not pirate it be4 buying it, but this only comfirms me once again, pirate be4 buying. You had a fun ideer, but you faild big time.

    Why did you fail you ask.

    1. Trains are just dumb, they cannot drive into a empty station track.
    2. Cargo are specific for a single town.
    3. Game is not testet.
    4. OpenTTD still rules the world in transport gaming.

  85. Multiplayer makes an average great a great game!

    COOP is where the fun is really to be had. Don’t worry about any features just that players can build on the same transport network.

  86. i have been playing this game for one week and am always running in to error messages for which I can not fine answers. Is there a list of “error” messages and how to fix the problem?

  87. will there be more campaigns and hell please fix mission 6 of europe campaign, it’s freakin hard to complete the second stage without a descent way to produce money, and i’m also kinda annoyed by the german text in the mission, i can read it since their my neighbouring country but still everything else is english so why not this.

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