Gameplay patch released

We are excited to officially release the long-awaited gameplay patch today. Based on the feedback we received over the last couple of months, the patch fulfills many important gameplay requests.

The following video summarizes the most important improvements:

Patch highlights include:

  • Non-disappearing people and cargo when upgrading streets or stations
  • An option to explicitly select a line’s track/terminal at stations
  • Less collision problems thanks to much better terrain alignment handling
  • An upgrade to ships so that they can carry more than one type of cargo
  • Tunnels actually cut the terrain so that you can see through
  • Waypoints for street vehicles
  • Unload only feature for vehicles
  • Colored vehicle icons in the line manager
  • Confirmation dialog when bulldozing large structures
  • Line break feature for construction parameter windows
  • Many additional improvements, bug fixes and new modding options…

Please find the complete release notes >here<.

Be assured that Transport Fever development continues, with a next focus on late game performance.

Thanks a million for your interest in the game and all the best from the Urban Games team!

More info on the upcoming gameplay patch

The Urban Games team is working with full steam to complete the upcoming gameplay patch. Official release of the patch is scheduled for Wednesday, July 26.

Highlights of the patch include non-disappearing people and cargo when upgrading streets or stations, waypoints for street vehicles, an option to explicitly select a line’s track/terminal at stations, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles and less collision problems thanks to much better terrain alignment collision handling.

Visual and user interface improvements include tunnels that now actually cut the terrain so that you can see through, a confirmation dialog when bulldozing large structures, colored vehicle icons in the line manager when using specific colors for vehicles, sliders for music volume etc. and more.

Finally, we fulfill several modding requests like a line break feature for construction parameter windows, consistent street, track, and bridge resources so that new types can be added to existing save games, a new track upgrade feature when using modded tracks, better support for creating advanced constructions which combine multiple game features and more complete animation possibilities for ships and planes.

As always, several bug fixes and small improvements complete the patch.

Part of the patch is already available for beta testing. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<.

Thanks for your interest in Transport Fever. We look forward to bringing this patch live soon!

Modding contest announcement of the winners

In early May we asked the community to create and submit mods for the “Design the future” modding contest. We are excited about having received many creative contributions, and today we announce the winners!

Contributions include great ideas like a hybrid hydrogen-electric multiple unit, a hexagon residential building, a hyperloop train or a levitation harbor. For those who want to feel the future, we made a Steam Workshop collection with all the creative work >here<.

Subscriber voting:

Vehicles Stations Miscellaneous
1st prize: TG HyRT 1st prize: Future Tram/Bus-Station 1st prize: Street Mod Pack
2nd prize: Galaxy 2nd prize: Hexagon Bus and Tram Station 2nd prize: Hyperloop tubes
3rd prize: Lighting Hawk 3rd prize: Levitation harbor 3rd prize: 2050 levitation track

Jury voting:

Vehicles Miscellaneous
1st prize: Citybus NewGen 1st prize: Hexagon Residential
2nd prize: WTC 0813 2nd prize: Carbon Bridge
3rd prize: Peter Pan 3rd prize: Future Car

Congratulations to the winners! They will receive a Steam private developer comment with further instructions.

As promised >here<, we are currently finishing and testing the upcoming gameplay patch. The patch will be officially released in July. Until then, have a great time!