gameplay_patch_01_info

More info on the upcoming gameplay patch

The Urban Games team is working with full steam to complete the upcoming gameplay patch. Official release of the patch is scheduled for Wednesday, July 26.

Highlights of the patch include non-disappearing people and cargo when upgrading streets or stations, waypoints for street vehicles, an option to explicitly select a line’s track/terminal at stations, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles and less collision problems thanks to much better terrain alignment collision handling.

Visual and user interface improvements include tunnels that now actually cut the terrain so that you can see through, a confirmation dialog when bulldozing large structures, colored vehicle icons in the line manager when using specific colors for vehicles, sliders for music volume etc. and more.

Finally, we fulfill several modding requests like a line break feature for construction parameter windows, consistent street, track, and bridge resources so that new types can be added to existing save games, a new track upgrade feature when using modded tracks, better support for creating advanced constructions which combine multiple game features and more complete animation possibilities for ships and planes.

As always, several bug fixes and small improvements complete the patch.

Part of the patch is already available for beta testing. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<.

Thanks for your interest in Transport Fever. We look forward to bringing this patch live soon!

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Modding contest announcement of the winners

In early May we asked the community to create and submit mods for the “Design the future” modding contest. We are excited about having received many creative contributions, and today we announce the winners!

Contributions include great ideas like a hybrid hydrogen-electric multiple unit, a hexagon residential building, a hyperloop train or a levitation harbor. For those who want to feel the future, we made a Steam Workshop collection with all the creative work >here<.

Subscriber voting:

Vehicles Stations Miscellaneous
1st prize: TG HyRT 1st prize: Future Tram/Bus-Station 1st prize: Street Mod Pack
2nd prize: Galaxy 2nd prize: Hexagon Bus and Tram Station 2nd prize: Hyperloop tubes
3rd prize: Lighting Hawk 3rd prize: Levitation harbor 3rd prize: 2050 levitation track

Jury voting:

Vehicles Miscellaneous
1st prize: Citybus NewGen 1st prize: Hexagon Residential
2nd prize: WTC 0813 2nd prize: Carbon Bridge
3rd prize: Peter Pan 3rd prize: Future Car

Congratulations to the winners! They will receive a Steam private developer comment with further instructions.

As promised >here<, we are currently finishing and testing the upcoming gameplay patch. The patch will be officially released in July. Until then, have a great time!

gameplay_patch_01

Gameplay patch announced

One week prior to the >modding contest< submission, we today announce the next major patch. Based on the feedback we receive every day, we identified many important gameplay requests and worked hard to realize these.

The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more.

We have also improved other elements of the game, such as tunnels that now actually cut the terrain so that you can see through, or user interface details like that the bulldozer now asks if you are sure when removing large structures. Many additional improvements and bug fixes as well as new modding features complete the patch.

For those of you interested in testing the patch, the beta test is scheduled to start on Wednesday, June 21. Information on how to test can be found in the “Testing version” paragraph >in the Wiki<. Official release of the patch is planned for July.

It is a pleasure for us to further improve Transport Fever and we are very happy that still so many players enjoy the game. Be assured that development continues, with major performance improvements being still on our to do list. Finally, we look forward to receiving the submissions of the «Design the future» >modding contest<, and until then, all the best from Urban Games!